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About 92abcdefgh

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When I first picked up the Dawnguard Rune Hammer, I wondered if it would be possible to use this enchantment on something else. There doesn't seem to be any mod that's actually tried this, even though we now have things like the excellent Axestaff Weapon pack that I thought were just crying out for this. For those of you who've never used it, the Rune Hammer works like a normal warhammer, except that when you block and bash with it, it places a fire rune where you're aiming your corsshairs. Could other spells be used for this? I'm sure other weapons could. Could it throw a fire ball or lightning bolt? If so, you could use this enchantment to make actual combat staves, one that can be used to cast spells or hit people without any sort of workaround being needed. So I'm wondering, has anyone tried this? Is, perhaps the reason there are no mods on the nexus dong this because they tried it and it was a nightmare? Would it be possible?
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I figured out a way to do it, mostly by examining how the PC Exclusive animation path works. I'll post a tutorial here, but if I've made any mistakes, or there's a better way to do it, please let me know. I was using xp32's max compatibility skeleton. Here's how I got the idea: By default, the game looks for new animations in this folder: c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/animations And any if finds there are used to replace the vanilla animations. PCEA creates another folder inside the /animations folder filled with the vanilla animations, and creates seperate esp files for every race telling them to look in that folder for its animations. This only works because it is inside the /animations folder. (At least so far as I know.) So custom races look in the /animations folder for their animations like all the others, but with PCEA installed only they are using the default location. We're going to make the custom skeleton work the same way. You're going to have to install it manually, though. Open c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character and create a new folder called "character assets" (no quotation marks) if there isn't one already. This is where custom skeletons go. Open the new folder and create another new folder inside that. Call it something you'll remember (like xp32 skeleton if that's the one you're using) Copy the custom skeleton into c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets/xp32 skeleton (or whatever you called it). Now we need to use the Construction set. Open it up and set your custom race mod as the active file. When it loads, locate your custom race in the "Race" section of the menu on the left, right click the name and click 'edit' In the new window that opens up, you'll see the "skeleton" path looks in c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets for a custom skeleton. There isn't one there, so it'll use the default. All the other races will too. Click 'edit' next to that line, and set it to look in c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets/xp32's skeleton (or what ever one you're using) then save. That should make your custom race the only one using the custom skeleton. Now, this worked for me, but will it work for everyone? Have I gotten something wrong? Is there another, better tutorial on how it's done? I've never tried anything like this before.
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removing FNIS worked for me, but if you don't have it, well..... :sad:
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And now it's working again, if I click the resume button (it's hidden away in a lint that only appears if you click on the small button at the bottom of the left menu) Oh well.
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I'm glad to see I'm not the only one having this problem, though obviously not everyone is having it either. I can't download anything. At all. Not with NMM, and not manually. NMM tries the 1-10 times before giving up, and I get a server error with a manual download. I'm using chrome. I havne't been able to download anything since about 2pm.
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Skyrim closes when I try to load any save
92abcdefgh replied to Mckrty's topic in Skyrim's Skyrim LE
Damn, I seem to have run into exactly the same problem as Mckrty. So I suppose I have to remove all my mods and uninstall NMM? I seems to have had something to do with the new patch. I did install two new mods since the new patch, but I disabled them the game wouldn't load. When I did, the game still wouldn't load, none of my saves would. Couldn't even start a new game..... -
I'm wondering if I'm the only person who's having this problem. Whenever I load a save game, I hear what seems to be a thunder-clap. It's really, really LOUD. I have to play with a headset or everyone in the house would s*** themselves when I fire up Skyrim. Also, I sometimes forget about it when I load a quickesave and end up flinging the headset down like those submarine navigators in WWII films. It's probably really funny to watch. Anyway, the wierd thing is, it only happens on one character, my oldest. I can load other characters without being deafened. It's probably some mod or another I have installed, I was just wondering, has anyone else got this? Does anyone know what's causing it, or how to fix it?
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One problem I've often had with attacking dragons is getting them to actually notice me. It's fine in the wilderness, where I'm the most obvious threat, but when a dragon attacks a city, getting them to fight me is often difficult. I'm not nearly accurate enough with bows or magic to hit one of the wing, but an idea for a new Shout has occurred to me. *SPOILER* We know we can challenge dragons by Shouting their names. We're not going to know the names of every random dragon we find, but what about our own names? *SPOILER END* What I have in mind, is a Shout that makes you cry "Dovahkiin!" and causes any dragon in range to attack you, and only you, immediately. It makes sense, after all. What would such a shout be if not an announcement of your presence, a demonstration of your Th'um, a direct challenge to any dragon that heard it? Any dragon would almost be honour-bound to fight you, or retreat in disgrace. Hell, maybe towards the end of the story line, they might start doing that! It would also be a way for you to draw the dragon's ire away from the helpless civilians and prevent collateral damage. Anyway, what do you think?
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I know there's a mod on nexus that removes the dismount animation altogether, so you snap from on horse/off horse instantly, but when the creation kit comes out, I think the best would be a sort of 'action dismount' where, if you press the button while the horse is still running, your character swings his right leg over the front of the saddle and slides down the horse's side, drawing his sword as he does so. I've actually done that myself on a real horse, very flashy if you do it right, very embarrassing if you don't :)
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Dragon Riders of Skyrim - An Eragon/Inheritance Based Mod
92abcdefgh replied to tomhughes's topic in Skyrim's Skyrim LE
you could use Mr Silka's Dwemer Skyship from Oblivion, although my guess is that they were only successful because they were totally unchallenged. You'd have to come up with some way to protect the balloon, or maybe do without it altogether. In the Elder Scrolls novels they were able to keep a city aloft with a magical device that used souls for power. They were able to keep the Ministry of Truth in the air above Vivec for a while by using it to slowly devour the souls of several people. That could be a way to deal with the ships, fly in, dodging fire, work your way into the ship, kill the people powering it, and leap back onto Odavhiing before it plunges to earth. -
Dragon Riders of Skyrim - An Eragon/Inheritance Based Mod
92abcdefgh replied to tomhughes's topic in Skyrim's Skyrim LE
I don't see why the base couldn't just be up in the mountains. I read the last book, and it seems the Island the riders were based off was the size of a country. It would have been a logistical nightmare if it hadn't been big enough to support a population of dragons. It was basically a principality owned by the riders. We're probably not getting that. Although, when we reconquer the empire... One of the reasons put foreward for not settling in the Beor mountains in the books is the fact that the fledgling dragons would have to feed on the dwarves' cattle. Unlike the saintly dragon riders of Inheritance, we don't have to play nice. Skyrim and the Elder Scrolls in general has a very different tone to the books. I can see this order of dragons and riders being formed for the noblest of reasons but ultimately taking on more selfish goals, possibly as a result of the player's choices. Also, I never imagined the war against the Aldmerri Dominion as being "fight the elves" so much as "crush the elves, see them driven before you, and hear the tears and lamentations of their women". I mean really, what are they going to do against dragons? What are they going to do against you? Ever fight in the siege of Whiterun? It was the first time I realised I was really, really powerful. Imagine that, but with a cohort of dragons and absurdly powerful warriors/mages/tongues/whatever. -
I once thought spears were clumsy, simple weapons for clumsy, simple men. then I saw this: http://www.youtube.com/watch?v=QmNTKy8LJiY Now I want them!
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Dragon Riders of Skyrim - An Eragon/Inheritance Based Mod
92abcdefgh replied to tomhughes's topic in Skyrim's Skyrim LE
I don't have any recording equipment and I've never tried it either, but I'd be willing to give it a shot. My voice might be deep enough to make a dragon :) By the way, I looked up the elder scrolls wiki, and it turns out that Odahviing is a Red dragon, second in power only to Alduin and one of the last of his kind. The Tsanacei wiped them all out in a war on Akavir. When Alduin's gone, he's probably the most powerful dragon there is. That's what you have following you. I knew he was strong, but wow. It starts to get confusing when you dig into the back story. Dragons are supposed to be an exiled race from Akavir, but they're also supposed to be the Divine equivalent of lesser deadra. Angels basically. And I've since learned that Alduin is Akatosh's son the way Jesus is God's son. They're one and the same, he's an aspect of a whole. Also, there's a book in one of the games that suggests Akatosh might just be violently insane. This may or may not have something to do with the Dragon Break, and event which, so far as I can tell, involved a group of priests trying to separate the Imperial side of Akatosh from the side the Elves worshipped (Auriel) out of racism, apparently. They were partially successful, in that they completely buggered the space-time continuum and caused several months of people 'giving birth to their grandfathers'. Really, it's no wonder Akatosh has had enough. But now my head hurts, and I'm going to bed. -
Dragon Riders of Skyrim - An Eragon/Inheritance Based Mod
92abcdefgh replied to tomhughes's topic in Skyrim's Skyrim LE
Draco, I like the idea with recruiting, should work very well. By the way, Nonvul-Zin-Suleyk could be the battlecry of the order! Finally, I don't have any experience with modding beyond basic competence with the CS, and I hope I'm not making a commitment I won't be able to keep, but I'd be willing to do voice-acting work for this mod if you ever need it. I can do a really good evil laugh :)