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92abcdefgh

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Everything posted by 92abcdefgh

  1. When I first picked up the Dawnguard Rune Hammer, I wondered if it would be possible to use this enchantment on something else. There doesn't seem to be any mod that's actually tried this, even though we now have things like the excellent Axestaff Weapon pack that I thought were just crying out for this. For those of you who've never used it, the Rune Hammer works like a normal warhammer, except that when you block and bash with it, it places a fire rune where you're aiming your corsshairs. Could other spells be used for this? I'm sure other weapons could. Could it throw a fire ball or lightning bolt? If so, you could use this enchantment to make actual combat staves, one that can be used to cast spells or hit people without any sort of workaround being needed. So I'm wondering, has anyone tried this? Is, perhaps the reason there are no mods on the nexus dong this because they tried it and it was a nightmare? Would it be possible?
  2. I figured out a way to do it, mostly by examining how the PC Exclusive animation path works. I'll post a tutorial here, but if I've made any mistakes, or there's a better way to do it, please let me know. I was using xp32's max compatibility skeleton. Here's how I got the idea: By default, the game looks for new animations in this folder: c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/animations And any if finds there are used to replace the vanilla animations. PCEA creates another folder inside the /animations folder filled with the vanilla animations, and creates seperate esp files for every race telling them to look in that folder for its animations. This only works because it is inside the /animations folder. (At least so far as I know.) So custom races look in the /animations folder for their animations like all the others, but with PCEA installed only they are using the default location. We're going to make the custom skeleton work the same way. You're going to have to install it manually, though. Open c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character and create a new folder called "character assets" (no quotation marks) if there isn't one already. This is where custom skeletons go. Open the new folder and create another new folder inside that. Call it something you'll remember (like xp32 skeleton if that's the one you're using) Copy the custom skeleton into c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets/xp32 skeleton (or whatever you called it). Now we need to use the Construction set. Open it up and set your custom race mod as the active file. When it loads, locate your custom race in the "Race" section of the menu on the left, right click the name and click 'edit' In the new window that opens up, you'll see the "skeleton" path looks in c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets for a custom skeleton. There isn't one there, so it'll use the default. All the other races will too. Click 'edit' next to that line, and set it to look in c/program files/Steam/Steamapps/common/Skyrim/Data/meshes/actors/character/character assets/xp32's skeleton (or what ever one you're using) then save. That should make your custom race the only one using the custom skeleton. Now, this worked for me, but will it work for everyone? Have I gotten something wrong? Is there another, better tutorial on how it's done? I've never tried anything like this before.
  3. This has happened to me now as well. Funny thing is, it worked perfectly about an hour ago, and now I can't login. I'm still able to login on the other sites, though.
  4. removing FNIS worked for me, but if you don't have it, well..... :sad:
  5. And now it's working again, if I click the resume button (it's hidden away in a lint that only appears if you click on the small button at the bottom of the left menu) Oh well.
  6. I'm glad to see I'm not the only one having this problem, though obviously not everyone is having it either. I can't download anything. At all. Not with NMM, and not manually. NMM tries the 1-10 times before giving up, and I get a server error with a manual download. I'm using chrome. I havne't been able to download anything since about 2pm.
  7. Damn, I seem to have run into exactly the same problem as Mckrty. So I suppose I have to remove all my mods and uninstall NMM? I seems to have had something to do with the new patch. I did install two new mods since the new patch, but I disabled them the game wouldn't load. When I did, the game still wouldn't load, none of my saves would. Couldn't even start a new game.....
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