Jump to content
ℹ️ Download History temporarily unavailable ×

flowmarine

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About flowmarine

Profile Fields

  • Country
    None

flowmarine's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. http://i.imgur.com/X41bs7a.jpg http://i.imgur.com/tjIXkE4.jpg http://i.imgur.com/ZiqURtv.jpg A pair of nice one-handed swords from 300: Rise of an Empire, fast and deadly, simple and beautiful. Someone, please make it happen.
  2. why rebuilding the city house by house if you can open some kind of dragon break right before the incident? After finishing arch-mage quest a some elf comes to Winterhold trying to uncover the mystery behind the events of 4E 122. He manages to open a portal right in the center of the city giving an ability to visit the city and some outskirts and find out what really happened.
  3. Actually, an archer with high enough skill, improved and enchanted daedric (or any other not crappy one) bow, daedric arrows and powerful poison can easily one-shot a dragon. Not to mention sneak multipliers with perk (x3) and skill boost from clothes and potions.
  4. I've read a lot of complaints about quests in Skyrim (both vanilla and modded) that they don't give players a chance to make significant choices or play other than paladin-type character, so I came up with this mod idea. Dovahkiin is being drawn in the daedric war for Crossroads - secret paths connecting planes of Olbivion and Nirn (it is not that lore-undfriendly, this concept was used in Battlespire). The powers that kept Crossroads balanced between Oblivion and Nirn are gone and the whole Mundus is on its way to collapse, but daedric princes are fighting for their own goals/ During the quest the player going to choose what side he is gonna team up with: Vaermina, Clavicus Vile and Sheogorath - creating a world of chaos Meridia, Mehrunes Dagon and Boethia - destroying Mundus to build a new worldAzura, Molag Bal and Mephala - saving Mundus to become new gods to mortalsor fighting for your own and saving the world from daedras (which will be twice as hard since you're fighting with everyone)The Crossroads is in fact a number of arenas connected by portals. The design of arenas is probably influenced by the closest planes of Oblivion. And because you are not the only one being drawn into the war, you'll meet other characters, fighting for different sides at their will or against it. Some of them will offer services, other will follow you at some point, third - wil attack you on sight. And of course, for daedras mortals are just puppets, so the war for Crossroads is nothing else than a war of lies and betrayal. I personally just started working with Creation Kit a couple weeks ago and this project will not be in my priorities in the nearest future, so feel free to discuss or use the idea if you are interested.
  5. I'm playing a conjurer-type character riight now. At first it is fairly simple - using atronachs as tanks you can simply stay in sneak while they clear dungeons. But at the point atronachs start dying from a single arrow, so you have to master either different magic school or weapons. And now it comes another branch of perks with bound weapons - more effective than destruction magic and also influenced by their own perk trees. The only problem is you can't improve and enchant them but with a few perks and high enough skills they are more than enough for conjurer. The best thing is when you master conjuration school, you can raise two permanent and powerful minions. You can choose some high-level draugrs of forsworn briar-hearts and they will also conjure their own atronachs and now you have your own small squad.
  6. First of all, that's NOT a thread about Skyrim being a playable province in TES VI. Just some thoughts on the future of TES lore. Looking back at Oblivion and Skyrim it seems that Bethesda has a weird trend to mess with provinces that appeared in previous games and do it in unpredictable ways. Like Red Year and Argonian invasion in Morrowind or Empire collapse and the Great War with Aldmeri dominion in Cyrodiill. And I thought what can possibly happen to Skyrim in next couple decades and how it will influence on the whole Tamriel. The most obvious ideas: - Forsworn take The Reach and Haafingar and unite with bretons in High Rock - collapse of Blackreach with destruction of Morthal and Dawnstar - falmer invasion from the underground - some kind of volcanic activity in Eastmarch (it is volcanic tundra after all :smile: ) Any other thoughts?
  7. Funny, I was just gonna create the same topic, but decided to search forum in case it has already been discussed and found this thread. Akavir is not actually an island, it's a continent and its size is comparable with Tamriel. Therefore, it seems reasonable to create not the whole continent but one of the provinces. There are four of them - Tsaesci, Kamal, Tang Mo and Ka Po'Tun. Since it isn't very much known about Akavir, modders are almost free to create their own lore but according to existing lore Tsaesci province has the most information about it and it seems the best place to start. Tsaesci region I guess is placed in the central part of Akavir (similar to Cyrodiil), specifically central and mid-west part of continent with an access to Padomaic Ocean. To the north there are huge frozen lands of Kamal ("snow demons", barbarians I guess, looking like a daedra-orc crossover) that's something between Skyrim and Atmora. To the south there are lands of Ka Po'Tun (cat people possibly somehow related to Khajiit) - maybe some tropical-swampy location like Elsweyr. To the east and south-east there are Tang Mo (thousand monkey isles). It is said that all the dragons are dead after the war between Tsaesci and Ka Po'Tun but events of Skyrim proved that they could return and earlier Tsaesci have already managed to enslave red dragons. Since originally there were 5 races - the ones listed above and Akaviri, but it seems Tsaesci race conquered Akaviri lands. It is said they "ate" all Akaviri, but some think by "eating" it was meant assimilating their culture. It is also needless to say that tamrielic lore may not be absolute truth and actual Tsaesci are not that agressive and they even may live along Akaviri in their society (just imagine what would someone think about the whole Tamriel if they only saw Dres region in Morrowind). Tsaesci were dominating Akavir since they "ate" Akaviri, but then Tosh Raka appeared and Ka Po'Tun got their power and together with Tang Mo conquered most of Tsaesci lands. According to Mysterious Akavir Ka Po'Tun want "to kill all the vampire snakes". But again, for tthe matter of gameplay it is reasonable to let them live along. So, what do we have? A Cyrodiil-type region with snowy mountains and barbarian tribes in the north, central region with lots of ancient Akaviri ruins and south part conquered and ruled by Ka Po'Tun and Tang Mo. To the west there's a Padomaic Ocean and fertile river valleys (Disaster at Ionith) with lots of farms I suppose. Some Akaviri reservations all over the region are acceptable. Speaking of Tsaesci arcitecture, since they are "vampiric" folk it would be appropriate go use dark gothic styling for Tsaesci cities. South folks traiditionally use simplier arcitecture - wooden shacks and shanty towns with rough and simple strongholds. Everything above are not actual requests but just some of my thoughts on Akavir based on existing lore and personal research in case someone is going to develop it and need some inspiration. Feel free to use or correct :) I'm not a modder myself though I want to start learning Creation Kit in the nearest future.
×
×
  • Create New...