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Lulde

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  1. Yes! It's working now as intended. Thank you very much for your time and help!
  2. Thank you so much, that was very helpful! Of course I should have known that the function needs the follower there, heh. But anyway, it almost works as I wanted it to, ShowGiftMenu works, I can give a gift to my chicken, but the problem is that it doesn't filter only the food list. I can give other stuff as well. Scriptname ChickenFriend_GiveFood Extends TopicInfo Hidden Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor akspeaker.ShowGiftMenu(true, OnlyFoodList) EndFunction FormList Property OnlyFoodList Auto
  3. Greetings! I'm already getting desperate with this, so I have to ask help. I'm just a beginner with modding, so I have only followed some tutorials to get familiar with CK so far. So, I'm trying to make a mod for an animal follower, in this case I have a little chicken friend and I would like to feed her. I followed one YouTube tutorial to get to this point in this mod, but in the tutorial there was a trade option for a follower, and I want to give a gift. So I tried to do the "trade" script on my own, using the ShowGiftMenu function. My script is under DialogueFollower quest, in DialogueFollowerTrade. In the tutorial, he put a line of script in the End > Papyrus Fragment, but I don't have anything in there right now, I tried to put "ShowGiftMenu(True, FoodList, False, False)" there but it didn't help. When I talk to my chicken, the dialogue opens up, and other options work fine, but when I try to offer her food, nothing happens and the menu doesn't open. Scriptname ChickenFriend_Trade Extends Actor FormList Property FoodList Auto Function Fragment_3() AddInventoryEventFilter(FoodList) ShowGiftMenu(True, FoodList, False, False) RemoveAllInventoryEventFilters() EndFunction Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) If akSourceContainer == Game.GetPlayer() self.RemoveItem(akBaseItem,aiItemCount) EndIf EndEvent ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 4 Scriptname ChickenFriend_Trade Extends TopicInfo Hidden ;END FRAGMENT CODE - Do not edit anything between this and the begin comment I would really appreciate if someone could help me with this, thank you in advance! :smile: Edit: why my script looks so horrible with every second line white? Sorry about that
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