Now, for a variety of reasons, I'm not interested in using Photoshop just for texture maps. I have used it, mind you, it's just that Adobe has its own problems that I can't really deal with. GIMP is a close second, but admittedly I'm still trying to figure out its own quirks, with difficulty in particular to normalmaps. As well as BC7 compressed textures, but that's an issue outside of my control. Recently, I've discovered that the alpha channel for a normal map is what holds its specular information, meaning it controls how shiny a particular part of a texture is, like the individual Specular Texture Maps. However, I'm absolutely stumped with how to use GIMP's Colour Channels to begin with, considering that it displays them differently to photoshop. Assuming that I'm not going to use Photoshop in the near future, how can I edit "only" the alpha channel in GIMP, or at least copy and paste the specular map into the normal map's alpha channel? I ask because I haven't found anything on the internet that covers it. Apparently it's not that common of a topic, nor is using GIMP for texture maps for that matter, probably because Photoshop is still that much better.