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Nexus Mods Profile

  1. I've uploaded a few pictures, but because of the limit of uploads per day I'll simply post these today and more tomorrow. For anyone curious its a fairly large Mod, currently encompassing several new worldspaces and interiors, with a area the size of the Forgotten Vale, and a large collections of islands in the Sea of Ghosts in the future. Side View of Castle lords quarters Black Harbor
  2. so im trying to upload pictures to these forums posts and cant figure out how to do it, and searching the forums gives me no response, so can someone teach this illiterate person how to do it?
  3. Hey all, just wanted to start a topic to let anyone interested in the modding community know that im currently working on a new land mod for Skyrim. It will include a huge, unique, as well as i could detailed to bethesda standards castle for the player to aquire, and a large surrounding worldspace located in the unreached areas of the velothi mountains between skyrim and morrowind. i am nearly certain from an immersion perspective that the area will be untouched by beyond skyrim, its more in tune with the forgotten vale from Dawnguard, a lonely, secluded area in the crags and peaks of the velothi. Anyway, this will be using the Griffon Fotress resources from Mr. Skiaa and Centurion, and is a recreation and massive improvement over the Castle Almgard mod i made under a different username that i have since been unable to recover. the purpose of the mod is to merge my 2 favorite mods from Oblivion: 'Castle Almgard' and 'The Ancient Towers'. As good as many of the Castle mods are for Skyrim, most lack the feeling of being able to genuinely exist in the Skyrim Lore, a lot are massive, largely immersion breaking estates larger then any city, and even ones more tempered feel really out of place in my opinion, so I've decided to make on in a secluded, unknown expanse of the mountains. Using some inspiration from Ancient Towers, the Castle has many areas warped and infused with magics from the Magna Ge created during the sundering of the mortal planes during the Oblivion Crisis. Ill go more into details for anyone curious, and do plan on having a working proof of concept near Christmas, but it will be only 1/5 of the final mod, and lacking sophisticated quests/npcs, but will be the operational castle and areas needed for its use. I'm currently finishing navmesh and LOD for those areas, and plan on creating the entirety of the valley next, which will take perhaps 2-3 months. I plan to finish the mod this year, but as more is completed I will release what is done instead of one large complete file. for many reasons, chief among them to keep my motivation, I think that is the best course. If your interested in begin involved in the project I could certainly use some help quest, level, script, and worldspace designs. thanks for your time. If anyone could tell me the easiest way to upload pictures here id appreciate it, thanks.
  4. I could use your help in a mod im currently developing, if your interested in a DLC sized mod that ill be releasing in increments over the next year. if your interested message me and ill give you a run down and if its stable send you what ive created so far.
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