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GhostWarrior13000

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About GhostWarrior13000

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  • Country
    South Africa
  • Currently Playing
    Skyrim
  • Favourite Game
    Dragon Age Origins

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  1. I've been at this for what seems like an eternity, I am trying to get my follower that I made to cast a spell onto the player after a specific line is said. The script for the spell is compiled and everything should be working but I can't test it as I can't seem to figure out how to trigger the script to fire after the dialogue. Please help!
  2. So I released a mod quite a while back and I am currently working on an update with some new features however I lost my .psc files so I can't open the source code and see what I did all those years back. Anyway I am working on a spell that a NPC should cast onto the player after some dialogue. I finished scripting the spell but I want the npc to cast the spell after the dialogue, I know you do this in the end fragment section but I can't remember how to call that script via the end fragment section. Any help will be appreciated.
  3. I made my BSA file with archive.exe tool and it has the same name as the esp. I packed them together in a zip file. When I play the game , the game doesn't detect the files within the BSA archive at all, the esp loads but the BSA is completely ignored.
  4. I made 2 spells, 1 teleports the follower directly in front of you the other one sends them back to their home. How do I make it so that when I summon the follower she automatically follows you and when I send her away she automatically dismisses?
  5. I made a custom follower with her own custom voice and dialogue. She has all of the vanilla functionality but when I dismiss her she doesn't return to her home she stays at the place where I dismissed her.
  6. Okay so I made a custom follower recently and I sent it to a friend to test on her own pc, the textures were completely screwed up when she installed the mod. It worked perfectly on mine. My follower uses bijin skin, mikan eyes, ks hairdos and cbbe body. The meshes loaded in fine but the textures were all just blue. She is standalone, I know she is because I disabled all of my texture mods and she still loaded in with the correct meshes and textures., she doesn't depend on other mods at all. What I did was I went to file and made an archive. The CK made 2 BSA files, the main bsa file and other one was for textures. I packed the 2 BSA files along with the esp into a zip file and sent it to her. Is there something I missed, did the CK screw up the archive process? Should I rather do it manually. Why would the mod work properly on my pc but not on hers. I am still learning so I obviously made a mistake somewhere.
  7. Okay so I made a custom follower recently and I sent it to a friend to test on her own pc, the textures were completely screwed up when she installed the mod. It worked perfectly on mine. My follower uses bijin skin, mikan eyes, ks hairdos and cbbe body. The meshes loaded in fine but the textures were all just blue. She is standalone. What I did was I went to file and made an archive. The CK made 2 BSA files, the main bsa file and other one was for textures. I packed the 2 BSA files along with the esp into a zip file and sent it to her. Is there something I missed, did the CK screw up the archive process? Should I rather do it manually. Why would the mod work properly on my pc but not on hers. I am still learning so I obviously made a mistake somewhere.
  8. I want my follower to say a specific line when entering Riften, I have tried the GetCurrentLoc condition but it doesn't seem to work, she never says the line.
  9. no that doesn't seem to fix anything , when I tell her to wait she still follows me. Why can't this bloody work? I just want my follower to have those vanilla dialogue features why does it have to be so frustrating? I reordered the packages and no order seems to fix it.
  10. Okay I am seriously getting frustrated with this, this is supposed to be so simple and straight forward but yet it doesn't work. I want my custom voiced follower to have the base functionality of vanilla followers like follow me wait here do this leave They way I approached it was by making a new quest and gave it 4 stages (0 to 30) I added AI packages to the follower which are the following FollowPlayer HoldPosition DefaultSandboxCurrentLocation ForceGreet Travel The forcegreet is so my character approaches the player and starts the conversation after which a quest starts ( A different quest to this one) after it is completed it automatically starts this quest. It starts at stage 0 and when you ask her to follow it jumps to stage 20 . FollowPlayer has a condition to only work if quest == stage 20. Selecting Wait here jumps to stage 10, condition of HoldPosition only works if quest == 10. Selecting Go Home jumps to stage 30, Travel only works if quest == 30 The stages are set up correctly and update as should when in game. I used a messagebox to pop up in game when the stages update so I know it works. But when I say for her to wait she still follows me completely ignoring the AI package I assigned to her for that given stage. What am I missing here? I am still a noob at this
  11. Event OnDeath(Actor killer) 00_Greet.SetObjectiveDisplayed(30) 00_Greet.SetStage(30) EndEvent D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\DremoraMinionHealth.psc(6,2): required (...)+ loop did not match anything at input '_SetObjectiveDisplayed' D:\Steam Games\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\DremoraMinionHealth.psc(7,2): required (...)+ loop did not match anything at input '_SetStage' No output generated for DremoraMinionHealth, compilation failed.
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