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spiguelnexus

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Everything posted by spiguelnexus

  1. Well we have limitations set by the body slots. If I remember right it's 3 addons. But some can be taken from odd slots that aren't used, like earrings, so it's possible I may be able to use more. Really? that would be a great plus in immersion... thanks for the reply
  2. Well I could be wrong about this, but I don't think he's looking for more space, rather he wants NV to look like it's been near a nuclear detonation, twisted and destroyed buildings. It's the post apocalyptic look that he wants. Yes I pointed out as a kind of a plus or alternative... :) I searched on the forums for it, did not found... I'll take a look at the nexus
  3. although it's supercool, I couldnt help but crack open lol'ing. Great mod!
  4. very cool lore friendly, but I don't know if it is not copyright infringement or some rule on the nexus...
  5. If I may add, how about something like, display just like, a two had weapon on the back, and 2 or 4 pistols or light weapons, the hotkeyed ones.
  6. OK, so people are thriving in the post nuclear attack on the wasteland by being filthy? I mean, where's one's dignity and self respect? hygiene? the point is: make new interiors of populated places clean and if possible make it have water and a usable bathroom, I mean, many houses have a junk for bathroom. Thx
  7. I think this concept brilliant, but I have concerns about performance wise... I can be wrong on that, but hey. maybe opening those planked houses... making it a common random house as like the normal opened ones. it bothers me so much this "locked" houses I even fool myself 'tcl-in, trying to enter in it, but ofc don't work... Also, a little off-topic, removing all the clutter from populated houses already!
  8. Alright, before anybody throw pebbles at me.... I've thinking of this for sometime now, a alternative play style for those who don't always play as a master lock or whatever. It is becoming the same old recipe: Or you lock pick or hack terminal... I mean some locked doors can't have a keyhole. Like a "bunker" heavy door, would that be feasible to a hairpin? Anyways, I'll make my point quick before I get boring (if not already am). So here's the deal: Disabling the lock pick options where applicable, but adding the key on the place... like so, adding a "hidden quest" for the key to spawn when you try to open a door. Or a password reminder in some desk for a terminal in this case. So For example: I enter a building and go to a door that happens to be locked, so now should trigger a key to spawn depending on the former skill required to open, and/or my chances of finding the key based on the player 'lockpick' skill. Let's say that is a easy door, its key should be very near, if it is a hard or very hard it should be far. Maybe adding some description like hints from where the key should be from... like "this key has a keyring of the robco..." same with key cards. My intention is to add an element of immersion to the game... Also as an alternative is to simply make simple wood door unlocked by shooting at the lock, stronger the door the more firepower would be required. Well that's would be cool for people that are bored for having to lvling up lockpick. I'm aware that project Nevada have a explode lock option. So there is a hope maybe? Also I would like to add that luck could be considered like: High luck, could make you find the key under the front carpet... So I think I made my thoughts clear and hopefully other people find interesting too. Thanks! PS. If someone happens to know how to plan this things, but are not willing, and it is not very hard, I could use direction on how to do it myself, but I never modded before.... so yeah.
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