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NyXio

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Everything posted by NyXio

  1. Aha never mind, I think I have it sorted now. I placed the actor (Sin) in game and changed the script to: Scriptname SinSleepScriptX extends ReferenceAlias event OnSleepStart(float atSleepStartTime, float atDesiredSleepEndTime) Sin.getActorRef().Enable() Sin.getActorRef().MoveTo(Game.Getplayer(), 200, 0, 0) UnregisterForSleep() endevent That seems to have fixed the problem. Thanks for your help :)
  2. Took it out but still won't work :( just returns these errors: Compiling "SinSleepScriptX"... X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SinSleepScriptX.psc(6,32): mismatched input '200' expecting RPAREN X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SinSleepScriptX.psc(6,38): required (...)+ loop did not match anything at input ',' X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\SinSleepScriptX.psc(6,41): required (...)+ loop did not match anything at input ')' No output generated for Sin06PlayerScript, compilation failed.
  3. Hi, I've been trying to work this out for hours but seems no matter what combinations I use, I can't get this script to compile. I'm trying to enable then teleport a custom character to the player after they sleep, but I keep getting errors with the MoveTo function. Any help would be greatly appreciated. My script is currently: Scriptname Sin06PlayerScript extends ReferenceAlias event OnSleepStart(float atSleepStartTime, float atDesiredSleepEndTime) Sin.getRef().Enable() Sin.MoveTo(Game.Getplayer()( 200, 0, 0) UnregisterForSleep() endevent I have an alias set up for Sin and the player, but still receive these error messages: Starting 1 compile threads for 1 files... Compiling "Sin06PlayerScript"... X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,28): mismatched input '(' expecting RPAREN X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,32): required (...)+ loop did not match anything at input ',' X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,35): required (...)+ loop did not match anything at input ',' X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,38): required (...)+ loop did not match anything at input ')' No output generated for Sin06PlayerScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Sin06PlayerScript I'm guessing perhaps commas and/or brackets are in the wrong place?
  4. I would not recommend playing with the Wyrmstooth mod, it filled my save game full of script errors and even after I installed, I pretty much lost the save games that I had played with it. Try enabling logging and looking at papyrus logs, they may give you some clue as to what scripts are causing the problems. If you see many errors such as: 'error: Unable to bind script WTPlayInstrument to (084067AC) because their base types do not match', then it could be that Wyrmstooth is playing a big part in it. I don't think it's the Vilja mod, I've never had any problems with Vilja.
  5. Whiterun seems to be a very annoying area that crashes the game a lot. I also crash frequently around there, but I've worked out the crash is caused by a surge in memory needed as you approach eg by the giant area, tends to be where a lot of meshes are suddenly loaded to be shown in the distance - with mods increasing graphic textures making the problem worse. The game engine can only handle just over 3gb of memory before it crashes, regardless of how good your hardware is. Since I don't want to sacrifice my game graphics for that one area in the game, I tend to approach Whiterun slowly (giving it time to load the meshes gradually) and also save OFTEN. If you can decrease the memory load that the game demands, the less you should also be crashing, but I haven't yet found a way to fix crashing there always. The area is just too intensive for the game to really handle unless your graphics are low.
  6. Hi, I've been trying to work this out all day but seems no matter what combinations I use, I can't get this script to compile. I'm trying to enable then teleport a custom character to the player after they sleep, but I keep getting errors with the MoveTo function. Any help would be greatly appreciated. My script is currently: Scriptname Sin06PlayerScript extends ReferenceAlias event OnSleepStart(float atSleepStartTime, float atDesiredSleepEndTime) Sin.getRef().Enable() Sin.MoveTo(Game.Getplayer()( 200, 0, 0) UnregisterForSleep() endevent I have an alias set up for Sin and the player, but still receive these error messages: Starting 1 compile threads for 1 files... Compiling "Sin06PlayerScript"... X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,28): mismatched input '(' expecting RPAREN X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,32): required (...)+ loop did not match anything at input ',' X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,35): required (...)+ loop did not match anything at input ',' X:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Sin06PlayerScript.psc(6,38): required (...)+ loop did not match anything at input ')' No output generated for Sin06PlayerScript, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Sin06PlayerScript I'm guessing perhaps commas and/or brackets are in the wrong place?
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