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TheSho21

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  1. Hi all. I've recently been tweaking my MOD list and been trying out Project Variety instead of Diversification Project. PV has done some incredible things in adding locations to the citadel. But The performance issues are insane. I have a 4090 and 13900k and there are places on the citadel that I drop to 40-50 FPS lol (GPU util % is like 18-20%, same with CPU). I've turned down the number of NPCs and turned off the loading of multiple levels in the MOD option menu but still getting very low frames. Anyone know if this is due to a GRAM limit or something else?
  2. Hello All, I'm guessing that the ME1, 2 and 3 mods that are out there now will not work at all on the legendary edition (I could be wrong). This is unfortunate but I'm hoping that the wonderful MOD'ers we have will transfer their work to the Legendary Edition. Altho My modded trilogy may still be better.
  3. So just a little update. Make sure to run AutoTOC after running the ALOT installer. I didn't know that was a requirment cause I don't remember having to do it before (could be because of ALOV, which is part of ALOT not, is technically a DLC MOD and it's the first time I've used that). Game still froze a couple times but then magically it didn't :huh: So.....yay......I guess. Anyway, I'm still thinking that something may be wrong and I'm not optimistic the game is going to run problem free from here on out but a win is a win and I'll take it....for now.
  4. Hello All, I'm having trouble with my MODs for Mass Effect 3, well I think it's my MODs. Anyway, the game freezes/crashes after the Mars mission during the conversation with Hackett. More specifically right as he says, "I was worried Cerberus might try something." I have managed to get by it by lowering the resolution and graphics settings but when the screen goes black to transition to the Normandy arriving at the Citadel it just stays black and nothing I try can get past there nor can I get there again. I'm pretty sure it's a MOD issue because I'm able to get past this scene with just a vanilla install of the game without doing any graphic settings changes. My MODs as well as the order in which I install them (by recommendation of Expanded Galaxy MOD's FAQ) are as follows: Mass Effect 3 MODsInstall OrderExpanded Galaxy MODME3 RacalibratedBack OffProject Variety 2.1Priority EarthMiranda MODSpectre Expansion MODOmega HUBBonus Powers - Packs 1&2Invdividual CooldownsALOTAdditional Texture MODsI use "MOD Manager" only to install Individual cool downs and to AutoTOC. The rest of the MODs are installed either manually following the instructions to a T. Or are done with their installers. Before I start installing each one by one and starting the game over and over and over I'm hoping someone may know what the issue is and how to fix it (easily is preferable haha). I know Back Off and Project Variety are technically incompatible but I've tried installs with one and not the other installed and the same problem persists. Also, the creator of PV says they are compatible as long as PV is installed after BO. Plus they work well together until that point. I know this is about the time the game starts loading up the Citadel stuff so the Spectre Expansion MOD may be causing an issue but I did an install without it and same thing happened. The only other thing I can think of is that with all the Texture MODs installed via ALOT, the game is reaching its 4GB RAM limit for 32 bit. I don't think that's the case but you all can let me know what you think about that. Also in case it's relevant here are my Computer Specs: Intel i9 9900KS 32GB RAM RTX 2080 FTW3 Windows 10 Pro I appreciate any feedback/solutions you may have.
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