I don't know if any of you have tried this, but if you copy your Fallout3.esm to your New Vegas data folder you can actually CoC to any of the Fallout 3 cells and explore a wasteland full of missing meshes. Enemies work, map markers work, the world map works, the dialogue works. I haven't tested this but I'm pretty sure that if you extract all of the F3 .bsa's (or renamed the bsa's?) to NV data you could play it without the missing meshes and textures. Most of the resources in F3 are already in FNV though, but Megaton's a mess for example. http://oi52.tinypic.com/f1ysn6.jpg So, how about a team gets together to create a separate .esp that would disable the main quest, add a legitimate way to travel from Nevada to DC, so pretty much a compability patch. We can't upload the Fallout 3 resources but we can provide a tutorial on how people can copy their resources to FNV. I'd love to re-visit D.C. with my Vegas character, companions and weapons at least :) P.s. I personally don't have the time to make this although I doubt it would be that hard, I'm more proposing that someone else would start this project.