I got as far as "add a property of type object reference called decoratemarker and click ok" and I get this message in the compile results: Starting 1 compile threads for 1 files... Compiling "QF_MQ305_00046EF2"... c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_MQ305_00046EF2.psc(334,0): variable LoadscreenArgonian is undefined c:\program files\steam\steamapps\common\skyrim\Data\Scripts\Source\QF_MQ305_00046EF2.psc(334,19): none is not a known user-defined type No output generated for QF_MQ305_00046EF2, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_MQ305_00046EF2 I did exactly as you said. Under type I chose ObjectReference, under name I put decoratemarker. I left everything else alone: initial value, etc. Not sure what happened. The property wasn't created, and can't be as long as I get the error above. Any idea what went wrong and how to fix it? ok. try creating the decorate marker in the existing quest stage log and adding the script to the existing papyrus fragment. I just tried that and it compiled fine. Be sure to set the value to the xmarker by using the edit value button