-
Posts
9 -
Joined
-
Last visited
Everything posted by freakuac
-
Even without loud nostalgic music it's still more exciting than TESVI or even Cybpk2077 for me TBH. You can only find the souls in indies/mods among modern games. True, those will definitely be much more advanced in terms of gameplay techs, but the project is also another level to the original TESIII(I knew what TESV engine can do), to which I would dream returning this way one day. Between novelty and dignity, I guess myself tend to prefer the latter. Shame that I gave up TESV entirely long ago, near the very end, due to technical and personal issues, so that I didn't really have the chance to fully enjoy(?) the Dragonborn DLC back when I was still playing the game. I just landed on Solstheim for few hours and that's it, before chasing back the Skyrim main plot then quit halfway. Later I tried ESO thrice from beta as well and also actually visited the Morrowind expansion. However after a short period (a couple months or so) the ESO updater/downloader seemed to hate my limited spaces of SSDs, once again, I abandoned my journey. And the original Morrowind itself? I still played it from time to time around 2012, but during a major upgrade of my system I lost most of my old files tragically, along with newer rigs I had never installed it since then for lack of motivation. Sure there are always Morrowind remakes, but Skywind has never disappointed to bring promising life into the classic we all loved. That's why this personal hype couldn't even diminish or fade away over the years. Ah yes, nothing against commercial franchises here but for me labors of love will be always more appealing than septims. Again, sorry for my good-ol'-day rumblings here and there. Keep up the good work. :thumbsup:
-
Long live the Nerevar reborn!
-
Wow thanks, the mod list is extremely helpful. Kudos to you. --- I would also like to advertise for some mods I'm using: (not only for non-combat specifically) Alternatives to death and reload - http://oblivion.nexusmods.com/mods/23862 ( to reduce combat difficulty without breaking too much immersion and challenge. versatile and very customizable. ) Morrowind Lockpicking - http://oblivion.nexusmods.com/mods/31424 ( feeling lazy? or too easy to pick a very hard lock? need a good weapon choice? ) Persuasion Overhaul - http://oblivion.nexusmods.com/mods/12367 ( almost a must have. or if you are lazy too. but I am still looking for something more RP-ish such as http://oblivion.nexusmods.com/mods/20807 ) Duke Patrick's - Actors Can Miss Now - http://oblivion.nexusmods.com/mods/17706 ( actually a combat mod. so I hate autoaimbots shooting you with insane accuracy all along. just like other mods from the same author, realistic and interesting. ) --- Still needing: - methods to win over any opponents against you other than combat (maybe faction related?) (someone did it before but it was not very immersive/intuitive.) - working mechanics to make reputation between you and random people more interactive and unpredictable (not everyone likes you, even you have maximized Personality.) - command system for non-combat activities, such as scheduled house cleaning or cooking dinner for you (to actually schedule your companions' activities in game) - or even to deploy your own army (I meant it!) to scout and secure a region without actually needing to lead them yourself (possible?) (I bet someone did it before if my memory serves.) Perhaps I should try modding AI my own XD For conversations, I also found Oblivifall series (Let's Talk!), Diplomacy and Mercy (truce) both useful and liked, but not fully satisfied with them and willing to try something more dynamic and advanced. By the way, I remembered there was a mod called combat persuasion but could not find it anymore, any clue? I tried COBL too but haven't reactivated it again yet because I removed it along with OBGE, Pluggy and other potential plugins to prevent endless CTD. The crash troubleshooting on my old computer was really killing my brain. :(
-
Even I've enjoyed the game for so long, this time I'm having trouble playing a character not combat-oriented. Help! Skill: Athletics, Illusion, Mysticism, Mercantile, Security, Sneak, Speechcraft. The only main skills actually focused on are Speechcraft, Illusion, and Mercantile. Also considering leveling Restoration and Alchemy up a bit, maybe Light Armor as well. I started the new character 6 or 7 months ago. My idea was to develop this one into a total non-combatant like an unarmed civilian. She is quite charming and kindhearted, somewhat social, but also a sneaking sort when needed, can use light weapon/armor or cast casual utility spells. All she does daily are civilian works, running around solving trivial quests, delivering letters and packages, and occasional traveling. Progressing very slowly, she is just level 6 now. She can barely defeat an imp, needn't to say more than 2 bandits or 3 goblins at once. Trolls are even unharmable! (PS: the main plot walkthrough won't be done again, neither will vanilla quests. Only those mods added.) The problem is, ironically, she IS indeed a Treasure Hunter! :yucky: Yes that is her life goal, not just merely interest, to get rich and 'powerful', for the sake of her family name and fallen nobility's pride, for the sake of her dead brother's wishes. That means sooner or later she will inevitably need to do dungeon-crawling, beating monsters, (stealing) and even killing bad guys. She will eventually become a decent adventurer in the end. If that would be the only path to the glory. (game mechanics limit) In this case, I have no idea what better should i go defensive straight fighting, cat-sneak ambusher, or instead go Illusion/Mysticism. Personally I prefer Magic. But, I don't want to make her a true combatant: fighter, thief, archer, battlemage...etc.. All the perks she learns must not be for fighting, but for daily living or surviving. Thats said, alone she cannot even fight! Trustworthy companions might will be her only salvation. A few ways to achieve the goal I managed to think of: - to get good company (npc mods) - become a powerful summoner (not very likely, explained above) - be a support healer (but real healers are powerful, too lol) Relative mods I've used or planned to add: - Midas Magic (very useful, especially non-combat utility spells, but that will be mostly for later game until she becomes a credible spellcaster, just not for now) - NPC companion system (not yet decided, but I don't need more suggestion about this) - leveling list mods (to reduce later game's frustration for higher level and immersion) - merchant and economic mods (will look for them later) - roleplaying and quest mods (a lot of them) Possibly needing to count on other specific mods I didn't mention? if i wanna keep her 'uselessness' but still able to swarm higher difficulty dungeons or to fight on par against some big villains like Mehrunes Dagon ultimately? How can I make this kind of playstyle more enjoyable and adventurous? Any suggestion will be very appreciated. Thanks in advance. :cool: http://oblivion.nexusmods.com/images/68149-1347094819.jpg --- EDIT: A typo and missing image link I made for this post.
-
Same here. Started playing on release in 2006 and have not finished the main quest yet. ( very close :teehee: ) I run Oblivion 640x480 with my poor nvidia 6600, but it looked still amazing on graphic performance. However, after one or two years of playing or so, I suffered a critical CTD issue and can barely continue my journey in Cyrodiil. Then until last year I came back again with enough motivation to deal with those problematic stuff once and for all, fully renewing my Oblivion experience with recent mods and an more upgraded PC than the former.
-
The top thing I miss in Morrowind must be the damn cool "You n'wah!" :biggrin: Of course there are more, funny awesome quotes. Those would remind you that you're indeed in Morrowind, the ancient home to the Dunmer.
-
Masterpieces from Origin again! I only played "Crusader: No Regret" and loved it to the death. The environmental interactions in game were incredibly amazing, for example you can find terminals everywhere that control different systems about defensive weapons, various robots, laser barriers, infrared ray detection (yes there are alarms!) or conditional protection such like fire control. And there are a vast of variety of tough (terminator-like robots!) or smart (rolling and hiding like you) enemies, environmental traps, and innocents. :biggrin: Rather than its 2D origin the background and level design was very 3Dish, you got lifting platforms, you got slopes, you got complicated terrain with 3 or more levels in a screen. Even better, you can shoot at any angle and everywhere supposed to be seen by your character. Not to mention that there are over ten different unique weapons that can kill/toast/burn/freeze/explode/melt/vaporize your disgusted enemies and watch them scream like hell. :yucky: The gameplay itself was really nice, not only can you shoot anything (I don't shoot innocents but bullets don't have eyes you know; plus some aren't really innocent who will call guards and raise the alarm), you are able to destroy everything! (ok not the most of walls) As for strategy, You often have to make a plan before any assault, or sneak through as a real silencer, to use your ammo and items smart, finding supplies in secret places, solve the realistic problems that block your ways, and to keep yourself alive. Because enemies and environments can be a deadly combination. The graphic was nice, the sound was good, and there were also acted video cutscenes, though the story element in "No Regret" was so-so and not the point of the game. (oh and clunky and complex controls :sweat: ) Quiet an action/adventure/interaction standard for later games of similar sci-fi genre I think. The only regret left was that I couldn't beat to game in the timed level 10, always got the bad ending. :pinch: Ah good old times....
-
Doom is one of the greatest and most influential games in the history of computer game industry, for its extremely fun, innovative 3D, networking and modifiability in its time. As a dedicated player Ive played doom no-stop for years, I strongly suggest paying a visit to Doomworld first, the most active community site in the past decade. You can find almost anything about classic doom there. As regarding source ports you can use for playing doom there are a dozen of them interesting, Doomsday engine mentioned above is nice if you favor visual improvement to the game. Still quite a few players outta there are playing doom online, for multiplayer I would recommend Zdaemon and Skulltag, if any of you are really interested. Just remember there is no 'best' source port, only preferable ones in each area people choose. I do believe most old-school doom players would enjoy fully-configurable/maximum-customized games such like recent TES series. Freedom playability can be very attractive. :laugh: By the way. Didn't anyone mention here that ZeniMax bought id Software the last year? I myself am very looking forward to upcoming possible cooperation between Bethesda and id, and the games they together may bring to us.