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ATACTMON

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  1. I am trying to play the newly added animations from the Creation Kit on Assaultron, Protectron, Sentrybot, and Robobrain using the script PlayIdle, but it is not working. Animations registered with MrHandy and Human Race could be played in PlayIdle if the Animevent was set to DynamicIdle or Dyn_Activation. However, animations added to CreateABotBehavior.hkx and RoboBrainRootBehavior.hkx could not be made to play in PlayIdle no matter which Animevent was selected.Is there any way to get Assaultron, Protectron, Sentrybot and Robobrain animations to play in PlayIdle?
  2. This is more of a personal note, but I hope it helps others who have faced similar problems. My idea of how the eyes should move in Fallout 4 was fundamentally wrong. I found that the shifting of the eyes in the game, as if they were changing direction, had most to do with the texture of the eyes. The meshes of the eyes themselves are not moving, but the angle from which the player views them changes the appearance of the texture, making them appear to move. I was having problems with the eyes popping out of the eye sockets in My Custom Race, but it was due to incorrect texture size and UV expansion. I have now recreated everything and was able to make the eyes appear the same as the eyes of the Custom race such as the Nanako chan race. Thank you to those who helped me.
  3. Thank you for your answer. I didn't know that it was controlled by bones. It was very helpful. Thank you very much for your help.
  4. I am translating Japanese, so the meaning may not be clear to you. In Fallout 4, how do you control the up/down/left/right movement of the morph of the eyes? In Skyrim, there were morphs for moving the eyes, such as "LookLeft" and "LookDown", but I can't find them in Fallout 4. How do I use the Custom morph for eyes in Fallout 4?
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