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Everything posted by pirRelli
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Grilled Radstag giving 0 carry weight?
pirRelli replied to Andrew1x75's topic in Fallout 4's Discussion
In survival mode foods only give you their benefits if you are properly fed. -
Spoiler Warning: Nuka World Raiders and Settlements
pirRelli replied to CiderMuffin's topic in Fallout 4's Mod Ideas
Yeah...right. -
Spoiler Warning: Nuka World Raiders and Settlements
pirRelli replied to CiderMuffin's topic in Fallout 4's Mod Ideas
Maybe... Maintaining mods on bethnet is quite a hassle. It will be definitely possible though. -
Spoiler Warning: Nuka World Raiders and Settlements
pirRelli replied to CiderMuffin's topic in Fallout 4's Mod Ideas
I'm already working on this, have to wait for the next Creation Kit patch though to get the Nuka-World script source files. -
Pretty sure. I only crash when I enter that specific cell. Try disabling them and try again, just to make sure.
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Keynuker and other UI mods are up to date?
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Gage unresponsive after killing the Overboss
pirRelli replied to llloyd's topic in Fallout 4's Discussion
This is odd indeed, LOOT should not put any mod's .esm before an official DLC. I would rearrange them manually. -
Gage unresponsive after killing the Overboss
pirRelli replied to llloyd's topic in Fallout 4's Discussion
You could try forcing the quest to continue. Use "setstage <quest-id> 820" or "setstage <quest-id> 1000" and see if it works. Make a backup save before you do that. Quest-ID should be XX000801 with XX being the position of Nuka-World in your loadorder. -
Gage unresponsive after killing the Overboss
pirRelli replied to llloyd's topic in Fallout 4's Discussion
What's the current stage and objective of the "Taken for a ride" quest? -
:laugh: I'm sorry that has to be the most hilarious thing I've ever heard of. My first guess is that you're either trolling or indeed going insane. Seriously though, have you tried a complete clean save (no mods, new start)? If it's still there there is probably no other way then doing a clean reinstall.
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Chem Resistant and Lead Belly Survival effects
pirRelli replied to LordAvernus's topic in Fallout 4's Mod Ideas
I like the idea, will consider it. -
Fallout 4 mod idea - Need help making it happen
pirRelli replied to Chthonian's topic in Fallout 4's Discussion
My personal golden rule of thumb is to put objects into their natural habitat. So a "pickupable" object should not be a static instead transformed into a Misc object (you would need one anyway for managing it in your inventory). The whole opening-the-crate part can probably be done in many different ways. First thing that comes to mind is using it to build a container at a workshop that receives some random items from a LeveledList. -
Has anyone added fuel consumption to generators yet?
pirRelli replied to FrankFamily's topic in Fallout 4's Mod Ideas
http://www.nexusmods.com/fallout4/mods/14193/? Here you go.- 3 replies
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- generators
- fuel
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(and 1 more)
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