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Posts posted by pirRelli
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Yeah...right.
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Maybe... Maintaining mods on bethnet is quite a hassle. It will be definitely possible though.
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I'm already working on this, have to wait for the next Creation Kit patch though to get the Nuka-World script source files.
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Keynuker and other UI mods are up to date?
Pretty sure. I only crash when I enter that specific cell.
Try disabling them and try again, just to make sure.
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Keynuker and other UI mods are up to date?
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This is odd indeed, LOOT should not put any mod's .esm before an official DLC. I would rearrange them manually.
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You could try forcing the quest to continue. Use "setstage <quest-id> 820" or "setstage <quest-id> 1000" and see if it works. Make a backup save before you do that. Quest-ID should be XX000801 with XX being the position of Nuka-World in your loadorder.
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What's the current stage and objective of the "Taken for a ride" quest?
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:laugh: I'm sorry that has to be the most hilarious thing I've ever heard of. My first guess is that you're either trolling or indeed going insane. Seriously though, have you tried a complete clean save (no mods, new start)? If it's still there there is probably no other way then doing a clean reinstall.
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I like the idea, will consider it.
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My personal golden rule of thumb is to put objects into their natural habitat. So a "pickupable" object should not be a static instead transformed into a Misc object (you would need one anyway for managing it in your inventory). The whole opening-the-crate part can probably be done in many different ways. First thing that comes to mind is using it to build a container at a workshop that receives some random items from a LeveledList.
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Grilled Radstag giving 0 carry weight?
in Discussion
Posted · Edited by pirRelli
In survival mode foods only give you their benefits if you are properly fed.