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easykiln

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  1. Perks that are limited to specific skill trees. I want it primarily so I can have a mechanic that adds one to a related skill each time you reach one of the skill tier thresholds, so you can invest in skills you use while thinking about specialization and such less, but I also imagined a mod that gave you a related one as a reward for each standing stones you find.
  2. The concept is flawed from the beginning. SKSE is a hack necessitated by not having the source code, if Bethesda wanted to, they could make the game directly support the functions SKSE adds. But they won't.
  3. Oh for f*** sake.. the requirements are already posted, all you need to do and know in order to join in and help finish SKSE is there. I don't see anyone jumping in, so guess all those motivated and talented people aren't really motivated or talented. I think he sees github as a magic website that generates code on its own, instead of what it really is: an organizational system. If you're going to be unreasonable and selfish, why not go all the way and ask Bethesda to release their engine code so there'd be no need to reverse engineer it? That's the selfish wish in my heart. But I don't whine about it because I'm not an entitled brat.
  4. So when should I expect NMM2 to more or less reach the level of the current MO? Like, in super vague terms. I know asking for an ETA this early is kinda ridiculous, all I want to know is if it's gonna take years. I want to revisit skyrim and check out all the new mods and such, but it doesn't really matter WHEN I do it, so I'd rather wait if possible.
  5. slot 46 then. what is used for cloaks by convention. or is that kind of compatibility only thing not really uskp fare? edit: lol wrong tab. forums look similar.
  6. The glowing orbs you need to hit to open gates show no visual change when activated. I think this is a poor design decision, and would appreciate if someone made a small mod to fix it.
  7. I do not feel comfortable adding people as friends who I do not know, but there are plenty of people I want to "follow." I often find myself in want of a news tab that essentially works like tumblr, where you can follow modders and see their status updates and new/updated files. Not sure if you can currently write articles not anchored to a mod, but that would go well with that feature as well, to get updates on as yet unreleased mods and such.
  8. Oh my god those are amazing why did no one pick this up? I am trying to gain skills right now, but right now I do not have the ones needed :(
  9. Pretty self explanatory. I want a menu somewhere that tells you what enchantments you know. I am tired of lugging around items because I can't remember what a character knows. There is a mod I currently use called Unknown Enchants that helps with this by appending a (U) to the names of items with unknown enchantments, but it is script heavy and requires patches to work with non-vanilla enchantments. A simpler solution is called for, methinks. I will leave the style up to anyone that wants to take this on, but an extra tab in the skyui magic menu seems a good fit.
  10. Late, but player.dispelallspells is a rather extreme solution. Cures lycanthropy and vampirism.
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