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silverburst101

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Everything posted by silverburst101

  1. Thanks for the starting point Rasikko. I'll keep reading up on it. I may have bitten off more that I can chew for my first attempt.
  2. I'm trying to develop a set of Kunai style throwing daggers for my Akiviri Collection mod. I already have the weapon, casting art and animated spinning projectile for the scroll type working, but It would be cool if the dagger was usable as a weapon or throw-able depending on how it was "held". I've tried to get my head around this but i'm going around in circles. Is it possible with scripts to add and equip a power when the weapon is equipped so that it is toggle-able between a weapon version and a scroll version. ie... dagger is equipped > add toggle power 1> Use toggle power 1 > remove dagger, add and equip scroll type (so that when the scroll is cast it disappears as usual and the dagger is already gone.) or scroll is equipped> add toggle power 2> Use toggle power 2> remove scroll, and add and equip dagger I'm assuming an OnEquipped script extending Object reference for the dagger/ scroll that adds the power and remove item stuff, and an EquipItem on actor to force add and equip the scroll/dagger, but when i comes to how to phrase and implement that I'm lost and losing enthusiasm. I would love advice from someone versed in this.
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