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Anixa

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  1. Ended up taking the AzureSphere model and using the plain black.dds on the base of it, looks okay'ish I guess.
  2. Hi, Anyone know if there is a 24h night sky already in the vanilla files? /Matt
  3. I'd love to see a mod similar to https://www.nexusmods.com/skyrimspecialedition/mods/17270?tab=description that allows the removal of the pants from the mage robes, either as replacers or as standalone items. :D
  4. Could reaaaally use some help with a lil'nifscoping of the Anvil and (blacksmith's) Hammer models, and help locating the actual texture of the Blackreach Crystals - only been able to find the _n.dds :(
  5. @isharameradin Thanks for the script! The teleport script I have is working just fine though, it’s getting the activator to execute it that is proving to be a hassle :( I’d want the player to always return to the same spot when exiting the world (principle of an oblivion anchor more or less). Once I wrap up the last bit of the interior today I will put aside more time to look at the script and activator, if you don’t mind I might reach out with a question or two in that process. If anyone stumbles across this thread, who happens to have experience creating sky objects and would like to contribute that could be absolutely amazing - I have myself somewhat given up on that and currently the sky is just an endless vacuum.
  6. I would very much prefer the teleport activator to be not a door as that makes it a two-way street, but I suppose I could disable the exterior door - I am also now realizing the impact it must have on hearthfire features as they need an exterior area, front door and such to actually function. But then again, who wants to raise kids in a pocket realm of oblivion anyway :P I suppose I might add hearthfire for those that do want Ysolda to move in..
  7. Hi Cumbriandlad, Thanks for your reply - cheers, I actually have the mod, I just never found the text guide. That should help! However, I hope it comes with a no-adoption space option as this place isn't exactly a home in the traditional sense? Haha, yep - the NPCs seem to use about ... 30% of it, which to me just makes no sense.. It's especially in the areas where the mesh has large triangles.. never did get very good at navmeshing sadly. I can make a BSA just fine, problem is, I have retextured every single object I am using, almost which makes it ridiculously large. Some of which I am sure doesn't have to be included as people will have the textures already, they have simply been repurposed. It also seems to be packing all of the "optional" textures I use in-game, such as Mari's magnificent Moss, Mountain Flowers and Thistles (cannot understate how s#*! the vanilla version is compared to the Mari's art).
  8. Hi everyone, I've been working on a player home set in a pocket of Oblivion for some time now and am at the stage where it's just minor things missing before it could be considered complete. This would be my first release of a mod, despite having made a lot over the past couple of years, none of them have ever felt quite as polished as this one. However, there are still a few things I have been struggling with; 1) Hearthfire Support 2) Getting a Teleport script linked to an activator to work 3) Navmesh seems... wonky 4) How to package it, without risking overwriting other modded textures etc. 5) Contribute with a custom sky 6) Remodel/Retexture of the Blacksmith's Hammer, separating the shaft texture from the head. 7) Remodel/Retexture of the Anvil making the anvil a bit more otherworldly (?) Apart from those rather specific things, I'd also appreciate general feedback on the aesthetics of the mod. i.e. how does it look and feel. Please help? :D //Matt Edit: Thanks for all the help so far, the mod is looking pretty nice now in my humble opinion - for now, the help I will need is mostly around getting some minor issues that the esteemed Cumbrianlad has pointed out, cleaned up - i.e. unintentional edits to other cells. I expect I will have a beta ready for release in a weeks time or so, at which point I will probably reach out again asking for some help with the process of uploading.
  9. Hi there! I've been working on a small player home mod and hope to find someone with more experience to give it a look and give me some advice on how to package it, how to add Spouse support (if possible with no room for Kids) and so on.
  10. Hi there, I'd be eternally grateful to anyone who's handy with Nifscope and willing to fix the "CWTower01" model up for me! a) The collision on the outside middle platform as well as under the first wooden platform of the internal stairs seem wonky. b) The spacing between the straight plants on the platforms of the internal stairs are fairly illogical. c) Adding a new texture to the stonework shows clear vertical and horizontal lines with something like a 0.01 spacing. d) The black'ish murderholes should either be replaced with plain wall, small windows or be opened up like the floor above. Pretty please <3
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