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Amyrakunejo

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Everything posted by Amyrakunejo

  1. This is most certainly useful information. I dunno if I actually need it to create an upgrade to the Investor perk (and I'm not sure if it'll help me with the Fence perk upgrade either). I actually found the perk quest related to the Investor perk itself and cloned it. I made the few small changes to it, made the necessary links, and I'll be giving it a test run later. Better Investor: Invest 600 gold, get slightly better favor rewards. My main issue is actually trying to figure out what exactly the game checks with the Fence perk, because the upgrade makes it, or so I intend, so that any item, stolen or not, can be sold, to any merchant, regardless of investor status. Obviously, I intend to have this as a very high Speechcraft level perk. Call this one, 'Master Fence'. As for Master Trader, the upgrade is just simply going to link the Investor and Master Trader perks. Good Stash: Every merchant you invest in will allow you to browse through their private stash. Fun! Anyway, thanks for the info.
  2. So, I'm wanting to expand upon the Speechcraft tree. I first need to know how the game checks if the player has invested in any particular merchant. I've looked in the various categories that made sense to look through, and have found that the only obvious checks are for the perks themselves. Yes, I intend to expand upon the Investor, Fence and Master Trader perks. I also intend to make the other half of the perk tree more meaningful by adding new perks that boost the power of Thu'um (Intimidation +), boost HP/MP/SP Regen (Persuasion +), and boost Stealth in general (Bribery +). I thought that the individual NPCs might have some form of check for this, but if so, I couldn't find it. I'll keep digging. Anyone who comes forward with helpful info, many thanks.
  3. TES V: Skyrim, on GoG? You're kidding. When I heard about this, it sounded like one of those belated April Fool's jokes (I HATE that 'holiday' by the by-I won't get into why here though), but no, it's real, and my take is that, IT'S ABOUT BLOODY TIME. That's it. Okay, I have one thing, one little thing. It doesn't include LE. I'm probably one of those small few that prefers 'Oldrim', but yeah, just having LE available as an option, mayhaps as a standalone without 'official' updates or further 'official' support, would of been nice, and mayhaps this can be an option in the future, Dibella knows. For now, I'll simply keep my nose to the wheel. Shoulder to the plow. (yes that is a specific reference and I'll let you guess it)
  4. So, I've looked into this, using the CK...but I cannot figure out what is causing it. Whenever hovering over certain things, a pop-up appears and shows various information, but, sometimes, the following shows up instead: sDescv #v being whatever the description is for-a value or variable of sortsI know that sDesc is an ID. I also know that these IDs have set values, but for some of them, they're not showing up properly. A lot of these are for stats, but not all. I'm going to go ahead and list below which version of Morrowind I am running, and other information. Version: 1.6.1820 Distributor: GoG ESP/ESM files in order from first to last: #!! Mod I created GameFile0=Bloodmoon.esm GameFile1=Morrowind.esm GameFile2=Tribunal.esm GameFile3=A Vacant Shack in Seyda Neen.esp GameFile4=adamantiumarmor.esp GameFile5=AreaEffectArrows.esp GameFile6=bcsounds.esp GameFile7=Combat Dancer.ESP GameFile8=EBQ_Artifact.esp GameFile9=entertainers.esp GameFile10=LeFemmArmor.esp GameFile11=master_index.esp GameFile12=New Items and Effects 1.ESP #!! GameFile13=Siege at Firemoth.esp GameFile14=Vacant Shack add-on.ESP #!! GameFile15=Starlight Blade.esp #!! GameFile16=Blade of Direnni.esp #!! GameFile17=Vagabonds.ESP #!! GameFile18=TypoFixes.ESP #!! (Fixes one typo 'Your trapped a soul') PC information because someone will ask: Model: DELL Optiplex 330, 2007 CPU: Intel Celeron 1.8 GHz; OpenGL locked at 1.4 GPU: Onboard Graphics, 256 MB VRAM Storage: 1x128 GB HDD; 1x1 TB HDD (Primary) OS: Windows 7 32-bit (it came with the refurbed PC) Do not ask why I'm using such a dated PC; you won't want to hear the answer.
  5. '<' and '>' are text modifier enclosures; I'm not sure if there's some form of a delimiter (like '\' or ';') that would allow one to use the text modifier enclosures as normal text. As I am very new to the Creation Kit myself, I've a lot to figure out like how notes/books work. I will say this; blood-spatter and black ink make quite illegible reading. :confused:
  6. I'm trying to create an enchantment and magic effect that when utilized, makes it so that wisps, and wispkin, with a few exceptions (like those of specific quests), will not attack the PC on sight. Why? Well, it's quite simple; I think the wispkin are fascinating, I like watching them fly about and am happy to observe them, just observe. I thought I had it nailed in the creation kit with a certain setup but they turned hostile when I drew my weapons to defend both them and myself against a dragon. :sad: I don't know how to make it work. It's supposed to be a constant effect. 'Wisp Ally' is not the final name of the effect, but it's a starting point.
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