Ah yes, the dreaded vanilla black face bug. Had a fun row with that. First you have to check your data/textures/Actors/Character/FaceGenData/FaceTint/Skyrim.esm folder and data/meshes/actors/character/FaceGenData/FaceGeom That is where all of the vanilla edits are stored and they will overwrite whatever you are doing. You should also see a folder with your modname.esp. Rename the folder to Skyrim.esm1 (or something else so you have a back up. Now select your modname.esp folder and rename it, too. Load your mod into the CK and when it is finished select SAVE. Now select those vanilla NPC's by packs of 10-20 (depending on how sturdy your rig is) and select Ctrl+F4. When you are finished, looksee into your skyrim.esm folder and modname.esp folder in their mesh and texture locations. Voila! Fixes, fixes everywhere. If you are packing this mod for others to use, make sure you pull those files into the archive maker so they are for sure there. Happy modding :smile: But you still get the error that the tint map and detail map are missing. Is that ok? And if so, why? Ok, I tried this with Interesting NPCs and fixed Felena only - even though her character gave me the tint map/detail map errors. (I copied the resulting DDS file back to the backup of the 3NPC.esp folders I made and renamed that backup folder back to 3NPC.esp. I decided not to do all the characters until I made sure it worked.) And it WORKED!!! Felena no longer has a black face. Thanks so much. This is the first time I have understood the instructions enough to do it...or maybe I just decided to sit down and try again and for whatever reason it made sense this time.