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NDG474

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  1. is working on more modders resources
  2. After installing a mod (Foes Reworked FWE edition) I am now getting an annoying warning when using the geck. Here's the msg: http://img291.imageshack.us/img291/2373/geckwarningmsg.th.png Is this going to cause any problems when creating mods? If so what can I do to fix it? Otherwise, how do I get rid of the message?
  3. I have to say FF3 (SNES) was my favorite RPG and probably still is. Something about the music and the story was very compelling. Probably couldn't play it now if I wanted to since I'm so used to 3D and action-based games, but I do still have all of the music (recomposed audio versions) and listen to them often when modding. Tried to play 7 but the graphics made me want to puke. 8 was too boring, but I liked the story and got to the 3rd disk but my PS2 wouldn't read it :/ Tried playing 9 for a while, but it was so cheezy I let it sit and eventually gave it away. I doubt I will ever buy any FF games ever again since they seem to get worse with each release. Shame they had to ruin the series. It seems as I got older the games targeted younger and younger audiences until now you'd have to be a toddler to think they are creative. I suppose that's how aging works though. And yes I have played ALL of them since the original, but refused to purchase any passed 8. (Thankfully most of them were gifts) <queue Kefka laugh>
  4. What about Link's Awakening for gameboy? That was probably my favorite. I loved A Link to the Past too of course. I also liked the original but they all kind of made me a little motion sick when the screen scrolls so I didn't play them all through except for Link's Awakening, and that's probably cuz I was on a long road trip. :P
  5. Well, I deleted the objects and then added them back but I can't figure out how to reattach the references. The vending machine's base object shows the script selected but when I add it to the game the script isn't shown in the "Use Info" window as it was with the mod's original vending machine. The mod's fridge's "Use Info" showed it was attached to the terminal. Any idea how I can reattach the scripts? This is all new to me. If nothing else they do work as containers at least, and they did finally stay moved. Thanks for the help.
  6. Thanks for the tip. I almost slapped myself for not thinking of that. Unfortunately it wasn't the problem either. I saved inside megaton, loaded the geck and re-saved the mod (just in case), then loaded the game and went back. Still the same, the fridges were moved back. I even tried it again and waited 4 days, but still the same. I'm not sure what it could be. The lights in the kitchen are functioning and the sink and other items are still where I had moved them. It's only the fridges that are being stubborn. :/
  7. It's not the load order, I set the mod as the active plug-in and saved the changes. There's only the single .esp file.
  8. I'm currently modding a mod. It's the mini hideout found here. I have added a room for a kitchen and moved the fridges in it, but for some reason when I load the game the fridges are moved back where they were originally. Here are some screenies to illustrate the problem: http://img5.imageshack.us/img5/7057/minihideoutkitcheninedi.th.pnghttp://img12.imageshack.us/img12/770/screenshot26u.th.png Any ideas how I can have the items stay where I moved them? I think the problem may be related to the terminal placing food and drinks into the fridges (sorting items from your inventory). I know very little about the GECK at this point so please be detailed if you can help.
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