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Chrizmo64

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Everything posted by Chrizmo64

  1. Age: 35 Sex: Male Race: White Experience: Musician, Amateur Voice Actor Skills: About me: Enjoyed working on Secrets of Arc Cyrae, would love to get into more VA.
  2. Are there any functioning elevators in the game other than the dwemer elevators? Or a means of creating one?
  3. I would be interested. Drop me a line whenever you're ready.
  4. This guy does great work!
  5. Edit: Nevermind. I can't read.
  6. There are some mods that try to capture this. I think with some tweaking/creative combination, you can get your game working as close to that as possible. TK Dodge Lock On Those two would probably help with the basic player character combat mechanics. From there, you would just want to try and make the enemy AI a bit better. I use these two and things are pretty beefy on Master/Legendary: Enemy AI Overhaul - Revenge of the Enemies DUEL Combat Realism Hope that helps at least somewhat.
  7. You may also want to check out Undeath I've not played through it yet, but apparently it is very Necromancer friendly and adds some pretty awesome necromancer content, and a new quest chain.
  8. Is it advlevel?
  9. Forgotten Magic Redone adds some pretty awesome spells that level independently and have some great talent/perk points that you can add to them to make them stronger. Phinix Geomancy adds an interesting spin on Alchemy and Enchanting and makes it so that you can break down gems and soul gems into dust for different alchemy recipes. If you're not already using it, Immersive Armors has some cool mage stuff, and some umarmored versions of Ebony/Dragon gear that's pretty cool. Hope those help.
  10. It's all about the learning experience! Also, awesome looking place you've got going there!
  11. I didn't think about it at first, but I remembered after looking at your mod page again - your mod kind of did something similar, but using the perk system instead of doing it per spell, lol.
  12. I played with your first mod quite a bit a while back and really liked all the different options that it gave. At the time I was playing a summoner and there were a ton of crazy summoning spells I enjoyed using. Since then I've played around w/ Forgotten Magic and I really dig the way that it allows you to sort of evolve certain spells into more powerful versions of themselves as you use them with new added effects to each spell. I know that is probably a tall order for a mod like yours with so many spells, but maybe something not quite as in depth. Maybe where each spell gains more effectiveness as you use it. For instance a fireball type spell gains +1% damage every so often, or a conjuration spell gains 1 second duration every so often, the more you use them. Stuff like that. I definitely look forward to whatever you come up with for the new mod, as I really enjoyed a lot of the spells offered in Evolved.
  13. Jaggarsfeld seems to have an insane amount of display options for claws, dragon priest masks, daedric weaps and pretty much anything else you want: Jaggarsfeld. Gopher did a great spotlight video for it as well if you check his youtube channel.
  14. If you want Kahjiit-related content, Moonpath to Elsweyr is pretty awesome.
  15. http://i.imgur.com/9Cr1m.jpg - Crest Shield
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