Ive been tinkering with Merge Plugins and trying to do a proof of concept test to see if what Im trying to do will even work, but I cant seem to figure out exactly how to do it. Can anybody offer any assistance with how I might use Merge Plugins as a sort of makeshift Version Control? What Ive tried is this: I have an .esp file that is basically our primary mod. It contains our worldspace. I load it up in CK, and make the changes I want to make. But I dont set it as active file, so when I save, it will create a new .esp with just the changes, and wont affect my primary .esp My partner will do the same on her computer, with whatever changes she wants to make Now, this is the part I need help with. we now both have our new temp .esps, they only contain whatever changes we have made, they are not full copies of our primary .esp/mod, I'll call them "update esp's". what I've been trying to do is take one of the update .esps and merge it into our primary .esp. So that whatever changes we each made will be added to the primary file. For example, I would open the primary esp in CK, and place a Tree, and move a Chair to the other side of a house, then save as a new .esp with just the forms for the changes I made. Then later I would try to merge that esp into the primary esp, so that the tree and the chair placement would now be added to the main file. But Im having trouble figuring out how to do this, so if anyone has any ideas, experience, input, I would be extremely grateful. I know this seems like alot of extra work, and totally unnecessary, but like I said in the original post, Im trying to make it so that me and my partner can both work on the same mod together at the same time, without overwriting or excluding eachothers work. Otherwise, we would have to work on it separately/one at a time, which sucks. (we live together, and its just a cool thing for us to be able to do together, its not easy to find a girlfriend who is into this kind of stuff these days lol) Version Control was perfect for this, but due to the particular circumstances of our mod, it doesnt seem like we will be able to use VC. Our mod has a boat that we manually placed in Tamriel/Solitude that transports the player to our new island, and apparently if we used Version Control, it would try to edit the Skyrim.esm with the boat that we placed? But using an .esp apparently avoids this issue? (If anyone knows a way around this, that would be awesome) Oh, and also our mod is dependent on Skyrim, Update, and atleast one DLC, possibly more in the future, and VC does not like that. If anybody could point me in the right direction, or instruct me the proper way to do this with Merge Plugins, I would be eternally grateful.