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Snufufles

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  1. @Kroekr Ahhh, thank you man! That was an excellent idea, as soon as I read your post a little lightbulb clicked on in my head and I was like "how the hell did I not think of this?" lol. But yeah, we're currently using your suggestion, and I do believe that this is going to work out nicely for the things I need to do in the future. Basically we just have our primary mod file/esp as an ESM now, located on our shared network-drive, and we both have our own esp's that were working from (we regularly transfer our most recent versions to eachother) Now eventually the plan would be to merge my .esp and her's together to combine all of our work into one plugin file. But what I'm also wondering is, would it be possible to somehow combine/merge the .esp containing all of our changes, with our primary .esm, and turn it back into an .esp? This way we could keep it minimized down to one single plugin, instead of a master + plugin, or master and two plugins lol, and also avoid the whole issue with using an .ESM and Bethesda's content protection (multiple DLC master dependencies, and adding a boat to Solitude docks)
  2. Ive been tinkering with Merge Plugins and trying to do a proof of concept test to see if what Im trying to do will even work, but I cant seem to figure out exactly how to do it. Can anybody offer any assistance with how I might use Merge Plugins as a sort of makeshift Version Control? What Ive tried is this: I have an .esp file that is basically our primary mod. It contains our worldspace. I load it up in CK, and make the changes I want to make. But I dont set it as active file, so when I save, it will create a new .esp with just the changes, and wont affect my primary .esp My partner will do the same on her computer, with whatever changes she wants to make Now, this is the part I need help with. we now both have our new temp .esps, they only contain whatever changes we have made, they are not full copies of our primary .esp/mod, I'll call them "update esp's". what I've been trying to do is take one of the update .esps and merge it into our primary .esp. So that whatever changes we each made will be added to the primary file. For example, I would open the primary esp in CK, and place a Tree, and move a Chair to the other side of a house, then save as a new .esp with just the forms for the changes I made. Then later I would try to merge that esp into the primary esp, so that the tree and the chair placement would now be added to the main file. But Im having trouble figuring out how to do this, so if anyone has any ideas, experience, input, I would be extremely grateful. I know this seems like alot of extra work, and totally unnecessary, but like I said in the original post, Im trying to make it so that me and my partner can both work on the same mod together at the same time, without overwriting or excluding eachothers work. Otherwise, we would have to work on it separately/one at a time, which sucks. (we live together, and its just a cool thing for us to be able to do together, its not easy to find a girlfriend who is into this kind of stuff these days lol) Version Control was perfect for this, but due to the particular circumstances of our mod, it doesnt seem like we will be able to use VC. Our mod has a boat that we manually placed in Tamriel/Solitude that transports the player to our new island, and apparently if we used Version Control, it would try to edit the Skyrim.esm with the boat that we placed? But using an .esp apparently avoids this issue? (If anyone knows a way around this, that would be awesome) Oh, and also our mod is dependent on Skyrim, Update, and atleast one DLC, possibly more in the future, and VC does not like that. If anybody could point me in the right direction, or instruct me the proper way to do this with Merge Plugins, I would be eternally grateful.
  3. Im actually gonna try that right now. If we do it that way, would it be possible for us to eventually merge our .esp's together into a single file? Perhaps using the Merge Plugins tool or something?
  4. Hey guys, I'm just getting into modding, so I apologize for any newbishness, but I just had a few questions regarding some aspects of the creation kit. First, I was wondering if it was possible to have more than one person work on an .esp file together, like how it's possible using an .esm and version control. Basically, myself and my partner are trying to create a new worldspace, and both work on it together seamlessly. We have Version control all setup and working nicely, we created a new worldspace and have it as an .ESM. We live together and both work on the mod at the same time, our computers are right next to eachother, and version control allows us to make changes to the main mod via an .esp file and then just update the .esm with our work when ready, so my work wont affect hers, and vice versa. Well, heres where the problem comes in. We needed to create some type of way for players to travel to our new island, so we just placed a boat at the docks in solitude and had it teleport the player to our new land. Seems simple enough, but apparently since were using an .esm and version control, the creation kit does not like the fact that we have made an edit to skyrim, because I guess adding the boat to solitude would make an edit to the skyrim .esm (Version control was also giving us issues because our island was dependent on 3 masters. Skyrim, Update, and Dragonborn. so it seems like using version control might be more trouble than its worth.) So I found out that the way people avoid these types of problems is to just use .esp's for their mods, and not bother with an .esm I would love to do that, but I dont know of any other way for me and my partner to be able to work on our mod together in the same way that using version control and an .esm will, allowing us to just make our individual changes and periodically merge them into the .esm when ready. So does anybody know of a way to handle this? So that me and her can both work on our mod together at the same time, each on our own computer, and just merge/update our changes with eachother every so often? Or any kind of idea would help Sorry for the lengthy post, thought it would help to try and be detailed lol
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