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flashyraccoon

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Nexus Mods Profile

About flashyraccoon

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    Switzerland
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    TES series, Fable II, DA series, Fallout 3, Beyond: two souls, banjo-kazooie

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  1. Ok I think I got it now! Thank you so much for explaining this to me so clearly! :smile: I'll go check it with an older safe right now Well it seems it worked! Thank you! - flashy
  2. So, when I load my mod in TES5Edit, where would I see the original cell, if it was listed? I can't find it in the right hand window - do I have to find in in the drop down menu on the left? Sorry I've never had something like this happen and have no experience fixing it... Same goes for those seperate entries, where would I find them to remove them? When it comes to the location references - I assumed I had changed the cell properties correctly, in the drop down menu I selected none for each cell... so I don't know where that information made it into my mod... :/ Thanks a lot for your help! EDIT: Okay so I found the bookshelf reference in TES5Edit, now I don't want to mess anything up - do I just right-click on it in the menu on the left and then clock on remove?
  3. Hey guys! I really hope someone can help me with this; apparently people who download my mod get a message from TES5Edit that the mod overwrites the interior cells "Abandoned Prison" and "Bolli's House". I dupliated those cells and in the duplicates, I built the interiors of my mod. I checked, the original cells are still there and seem to be intact. Do I have to worry about that? Does that mean the mod causes bugs with the vanilla cells? How do I fix it? I'm pretty sure the game thinks my copies of the cells are like a second version of those, and thus thinks I overwrote them, even though I just changed the duplicates I made... I would appreciate your help! - flashy
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