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LordWolfBurn

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  1. I've made recently couple of variations to Flames spell that are Restoration-based, I can send you if the file if you want. They might be a bit OP due to relatively low magicka cost
  2. Got it. I have no idea how I managed to miss that. Probably inbetween fixing other problems I screwed up that one. Thanks!
  3. Precisely, considering I'm working on mod for a spellsword enchantments right now. :P
  4. Oh, wow, that right one is pretty amazing. I kinda regret I've never learned anything about working with meshes >.>
  5. Ah, I didn't have SKSE up until now. Cheers mate! I just use AddPerkOnEquip script that comes with Dragonborn DLC, and it works perfectly when put on items.
  6. Ah, thanks. I do believe it needs Dragonborn and Dawnguard. If thats a problem, I can get and post screenshots of all forms in the mod.
  7. You've already posted this, and as far as I remember, no one replied. The reason for that is that majority of modders, in my own opinion, took up modding because they had ideas of their own, at least in part. I seriously doubt anyone here wants to just play babysitter and just work for someone else. Not for free, at least. If you're already inclined on modding, maybe you should actually get a minimum experience yourself, get acquinted with CK, possibly join some bigger project. In any case, get experience. Seriously, this sounds like you just want someone whom you can boss around Excuse me if I come out rude, but thats the truth.
  8. Well, there's Angi with whom you can train Archery by shooting targets when she tells you to. I assume thats something similar to what you want. Problem being, this would be shitload of work, manually setting up every trainer where to go and what to do.
  9. What the title said. I'm wondering if anyone is able to create a script similar to how Mod Spell Magnitude in Entry Point for perks works, except it changes Charge time. I assume it shouldn't be too hard to fetch that value, and I'd make the script myself, but I have no experience whatsoever with Papyrus nor scripts for Skyrim. Thanks in advance!
  10. Hmm, I believe menu shouldn't be too hard to set up with SkyUI and SKSE, but I don't have much experience with those. Simplest solution would be to create a forge recipe that uses a weapon and a poison to create weapon with specific additional enchantment that utilizes used poison, but that would require manually creating a weapon for every weapon-poison combination you want.
  11. Basically, I was trying to make a custom perk for Two-handed tree. I made it so it applies Combat hit spell, basically identical to how Hack and slash (bleed with axes) works. The spell absorbs health on contact, and I've added the perk to tree. The problem being, it doesn't work in game. As in, no health is being absorbed. I've made new spell form just for this, its Fire and Forget and delivery is Contact. The effect it uses is the already existing EnchAbsorbHealthFFContact, which technically is meant for enchantments, but it shouldn't have problem with that since I checked in magic effect for bleed perk with axes and its virtually the same, except one damages health while other absorbs. Anyone has any idea why this doesn't work?
  12. I've went through uploaded mods and couldn't find anything that suits me. Is there already or if someone could make, a Nightingale hood retex so that it matches the color of Dragonbone armor? And preferably cloth only, and leaving those details at center dark grey? Basically, I'm looking for it to match Dreogan's Dragonbone Ebonsteel armor, as seen here: http://www.nexusmods.com/skyrim/mods/24941/? Thanks in advance!
  13. Are you looking for just visual effects, or gameplay effects?
  14. I just now figured out you're asking for resurrection and not reanimation. Not sure if that is possible without scripting, but I'll check it out.
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