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  1. Perhaps some have noticed, if load save game somewhere in a high load place (some town for example), FPS will be fine. But worth making a fastravel wherever and back to load place, FPS down on 6-10 FPS from 60. Moreover, if you moved from the open world, where you moved from, will not be tree LODs and if use "tfc" and move camera to this place, may see the grass on the terrain LOD. Based on the foregoing, I call the gaming community, and in particular skse plugins developers (and anyone who knows how to work with memory), pay attention to it. Possible solution to this problem (no unloading cells and processing cached cells) improve performance and stable game.
  2. I`am using "Nif Plugin for 3ds Max 2015-2018" for 3ds Max 2015 (on 2018 same problem) and cant correct import\export model collision. After import default meshes i have flips polygons\full of holes meshe: https://i2.imageban.ru/out/2019/06/23/e34f421dbdf16ecf719b4c3cf0600410.png if export, then in game collision dont work in holes (can fall through). why this happened and what i am doing wrong?
  3. After disable vertex colors and remove _n.dds texture possible see the difference of colors
  4. Hello. I ran into one problem. Many may have noticed dark foliage on some trees. I started to figure it out. As a result, to solve this problem (with my knowledge) I had to turn the points of the polygons (swap corners) and update tangents. That helped. But this method bends the texture. I wanted to ask how to fix these gaps correctly. I know 3DsMax (a little). For see dark foliage need disable frontal light in NifSkope.
  5. Hello. I have problem after generate objects LODs with TES5LODGEN. After generate all mountaing with lod level 1 (the second in static objects lod model) have fully snow shader covers (screenshots). Why this happened? http://i6.imageban.ru/thumbs/2018.05.13/4db2dbd20c6c6dce8f609baca71a5755.jpg http://i2.imageban.ru/thumbs/2018.05.13/35f2144d8c484c3c631eeac103fb57c0.jpg
  6. Hello. I and many people from my group experience problem with flashing loading screen and map on latest NVIDIA drivers with videocard 10**. In this problem helps option WaitBusyRenderer. But this option very reduce frame rate. Maybe some people have same problem or solution or ideas why this happened... Video: https://vk.com/video?z=video32385991_456239028%2Fpl_cat_updates
  7. answen from my provider: Уважаемый Клиент! Спасибо за Ваше обращение. Ресурс filedelivery.nexusmods.com находится на ip 69.16.175.10, на этом же ip располагается сайт https://www.vivthomas.com, который заблокирован по решению суда. Так как этот сайт является https-сайтом, то блокировка по доменному имени невозможна, только по ip. Просьба цитировать переписку. Яркой осени вместе с «Билайн»!translate: Dear Customer! Thank you for your appeal. Resource filedelivery.nexusmods.com is on the ip 69.16.175.10, on the same ip https://www.vivthomas.com is a site that is blocked by a court decision. Since this site is https-site, the lock on the domain name can not be only on ip. Please quote the conversation. Bright autumn with the "Beeline"!
  8. I use searth, but i cant find how add Flags with QuickChanger? Plz help i need example. http://forums.nexusmods.com/index.php?/topic/1038549-automation-tools-for-tes5edit-suggestions-thread/page-30&do=findComment&comment=21549769 Now need realy help. I have in some records 4 or 6 chars number, like this: 010001 or 1001 i need add flag in end and need like this: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx1 unit UserScript; uses mteFunctions; var Records: Array[0..$FFFFFF] of IInterface; rCount: integer; function SetChar(const s: string; n: integer; c: string): string; var front, back: string; begin front := Copy(s, 1, n - 1); back := Copy(s, n + 1, Length(s)); Result := front + c + back; end; function GetChar(const s: string; n: integer): string; begin Result := Copy(s, n, 1); end; function Toggle(c: string): string; begin Result := c; if c = '1' then Result := '0' else if c = '0' then Result := '1'; end; function Process(e: IInterface): integer; begin Records[rCount] := e; Inc(rCount); end; function Finalize: integer; var rec, flags: IInterface; path, flagsMask, flagsValue, flagsValue2, msg: string; i, j: integer; begin path := InputBox('Input path','Input the path to the flags element you want to modify.','ACBS\Flags'); rec := Records[0]; flags := ElementByIP(rec, path); flagsValue := GetEditValue(flags); flagsMask := InputBox('Input mask','Enter a string of length '+IntToStr(Length(flagsValue))+' for the flag mask.'#13 ' t = toggle'#13 ' x = ignore'#13 ' 1 = set to one'#13 ' 0 = set to zero',flagsValue); for i := 0 to rCount - 1 do begin rec := Records; flags := ElementByIP(rec, path); flagsValue := GetEditValue(flags); msg := 'Changed flags from: '+flagsValue+' to: '; for j := 1 to Length(flagsValue) do begin if GetChar(flagsMask, j) = 't' then flagsValue := SetChar(flagsValue, j, Toggle(GetChar(flagsValue, j))) else if GetChar(flagsMask, j) = '1' then flagsValue := SetChar(flagsValue, j, '1') else if GetChar(flagsMask, j) = '0' then flagsValue := SetChar(flagsValue, j, '0'); end; msg := msg + flagsValue; AddMessage(msg); SetEditValue(flags, flagsValue); end; end; end. Okey.... i make it me self... unit UserScript; uses mteFunctions; var Records: Array[0..$FFFFFF] of IInterface; rCount: integer; function SetChar(const s: string; n: integer; c: string): string; var front, back: string; begin front := Copy(s, 1, n - 1); back := Copy(s, n + 1, Length(s)); Result := front + c + back; end; function GetChar(const s: string; n: integer): string; begin Result := Copy(s, n, 1); end; function Toggle(c: string): string; begin Result := c; if c = '1' then Result := '0' else if c = '0' then Result := '1'; end; function Process(e: IInterface): integer; begin Records[rCount] := e; Inc(rCount); end; function Finalize: integer; var rec, flags: IInterface; path, flagsMask, flagsValue, msg: string; i, j: integer; begin path := InputBox('Input path','Input the path to the flags element you want to modify.','ACBS\Flags'); rec := Records[0]; flags := ElementByIP(rec, path); flagsValue := GetEditValue(flags); if Length(flagsValue) < 32 then flagsValue:=flagsValue+StringOfChar('0',32-Length(flagsValue)); flagsMask := InputBox('Input mask','Enter a string of length '+IntToStr(Length(flagsValue))+' for the flag mask.'#13 ' t = toggle'#13 ' x = ignore'#13 ' 1 = set to one'#13 ' 0 = set to zero',flagsValue); for i := 0 to rCount - 1 do begin rec := Records[i]; flags := ElementByIP(rec, path); flagsValue := GetEditValue(flags); if Length(flagsValue) < 32 then flagsValue:=flagsValue+StringOfChar('0',32-Length(flagsValue)); msg := 'Changed flags from: '+flagsValue+' to: '; for j := 1 to Length(flagsValue) do begin if GetChar(flagsMask, j) = 't' then flagsValue := SetChar(flagsValue, j, Toggle(GetChar(flagsValue, j))) else if GetChar(flagsMask, j) = '1' then flagsValue := SetChar(flagsValue, j, '1') else if GetChar(flagsMask, j) = '0' then flagsValue := SetChar(flagsValue, j, '0'); end; msg := msg + flagsValue; AddMessage(msg); SetEditValue(flags, flagsValue); end; end; end.
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