For over a year now, we've been using mods from Nexus and manually modifying our FO4 by adding the mods to the Fallout 4 > Data folder and activating the .esps in the game's built-in MODS section of the start menu. FTR- our system will not accept the requirements to use more recent versions of the NMM. We tried everything, so let's move past that. We also know that there's a LOT of hate out there for the built-in mod manager that Bethesda implemented for FO4, but we prefer to mod manually anyway, so let's move past that as well.
Thing is, just days ago we were able to add mods to that built-in tool and that had always been a successful manner in which to modify our FO4... until today.
No, we haven't reached the 255 mod limit. Everything is up-to-date.
Only recent changes are a new monitor and an updated version of IObit Malware Fighter Pro. For some reason, clicking on that desktop tool failed to run it, so we downloaded the latest version and ran a scan.
After that, our monitor no longer opened directly to full screen; we have to click on the (F4SE)FO4 thingy at the bottom of the screen when it appears to get full screen to work.
Also, when we went to try out a new mod today, we discovered that the last mod we added to the load order had been disabled without our consent. We removed that mod and tried to add another by placing its .BA2 files and .esp into Fallout 4's Data folder (as per usual) but the .esp did not appear in the MODS section of the game's start menu (the built-in mod managing tool.)
Oddly enough, the game will allow us to use mods from Beth.net by choosing them from the mod selection menu in the MODS section available through the game.
Does anyone have any idea why this is happening?
Any suggestions?