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nbucilini

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Everything posted by nbucilini

  1. Yup i installed all three parts and the update one in the NV version The mod page doesn't provide explicit instructions for the installer itself but yeah I did that correctly Yes I have
  2. Can someone give me a hand with installing this mod? It's kinda difficult to explain without looking at the mod itself first to get the necessary context. I've tried several different methods of installation with the provided installer but it won't detect the files necessary in the folders I select even though they're present. I tried asking within the mod page itself with no avail, and other posts trying to help didn't work either. I can provide pictures and anything else if necessary. Here's the link to the mod: TTW NMC Installer Package at Fallout New Vegas - mods and community (nexusmods.com)
  3. A helmet as similar to Legate Lanius' iconic helmet from Fallout: New Vegas as possible would be awesome Picture: https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fimages.wikia.com%2Ffallout%2Fimages%2Fb%2Fbe%2FLegateArmor.png&f=1&nofb=1
  4. My man I gotta admit, that's waaaay above my pay grade. Are there any other possible solutions?
  5. So I finally was able to take a look at the ENBoost, but I'm not really sure how to properly install it. The directions on the mod page say to download something off another website but I can't find the specific thing I need on there.
  6. There's two New Legion entries because one of them is the data itself and the other is the texture file. I'll look into the Cloaks mods as well as the ENBoost and get back to ya
  7. I'll take a look at my mods. I don't have too many, so it shouldn't be too bad. Here's my load order if you want to have a quick look or anything
  8. Just tried it. I was able to load into the new cell, but after a couple seconds of black screen, the game immediately CTD
  9. Try mine? 36000... Theoretically, based on the setting name, fPostLoadUpdateTimeMS , that works out to a 36 second delay (36,000 milliseconds = 36 seconds) , but really, I've never seen more than a ~3-4 second pause. At solstheim or windhelm, what that looks like is you get there, you see the dock, sounds begin, then things lock up for a few seconds, and then you're released again. (ie you're able to move again). for other cell transitions, it means a fade to black and back that stays black just a little longer than vanilla. to be clear, that setting is located in <your name>/Documents/My Games/Skyrim Special Edition/Skyrim.ini under the [papyrus] marker (in case it is a setting that I added in and wasn't there by default) explanation: from my foggy memory, I believe what fPostLoadUpdateTimeMS is supposed to do is allow things to stabilize while dumping the old cell contents out of memory and adding the new ones, so you don't accidentally get some sort of "race-condition" overlap that spikes your graphics memory (or main memory, or processor clicks... can't remember) I'll try it. What has just been happening to me is I'm in the Palace of the Kings and after a few tries I was able to get inside from Windhelm without crashing, then I could save inside but not wait without crashing Edit: Just tried the time thingy going from Palace of the Kings main hall to the barracks right near the main door and I still crashed
  10. Quite honestly, I know absolute jack about computers, so I can't really tell ya. I say mid-tier cause its not terrible and its not great.
  11. That *might be as good as it gets. I also occasionally get CTDs, when walking around, when entering into battle, when changing cells, or even when saving the game, and afaik, Jim said he does too (some of those anyway). I suspect most of us crash and burn sometimes. FWIW, the cell changing crashes can be mitigated (in my experience)by adjusting the setting I noted before (the one that had a value of 36000 in my game...erm.... fPostLoadUpdateTimeMS) although you might not need such a large pause as I opted for to avoid them. it's not a guarantor, but changing that value did make it happen far less often when changing from one resource-rich area to another (like when going to or coming back from Solstheim, some "rich" dungeons, caves, etc). I'd say, at least for me and my game (I run around 250 mods btw), it dropped the occurrence of cell-change CTDs significantly. And on the value I chose, it was a desperate number even before June when I was a complete newb that I've never bothered to tune or optimize in any way, so it probably doesn't need to be so drastic to provide protection. What number would you suggest for me? I play on a mid-tier laptop
  12. I've been able to get it a point that I can mostly play the game and save somewhat well, but crashes still happen when I save occasionally.
  13. Alrighty, what do you suggest I do then? Are there ways of reducing my LOD without going into the game files and manually messing around with things? I'd like that to be a last resort if possible
  14. I have the Static Mesh Improvement Mod (SMIM) found here https://www.nexusmods.com/skyrimspecialedition/mods/659 could this be the source of my issues? I've had it since I first modded the game but since I assume I've added other mods that increase level of detail could this be the main driver of my problems?
  15. How would I go about reducing that? Also it was working fine until I tried to take out a mod on bethesda.net called 'Immortal Dragonborn" cause it was causing some issues. I don't remember exactly what I did, but I somehow fixed it and was playing up until now when the game crashed upon me entering a cave.
  16. Alas, the problem appears to be solved! I switched to NMM/LOOT, deleted SSE out of Vortex and reinstalled most of my mods and now my game works again! Thanks man, I owe ya one Edit: Holdup, the issue has returned. I was able to play through the rest of the Dragonborn DLC wihtout issue, but back in the mainland after a bit the issue returned....
  17. I was able to get LOOT working, I was just doing it wrong. I'll redownload all my mods then let ya know if it worked. A-ha. Progress. Good to hear. :wink: So I've reinstalled everything (I think) but how do I get NMM to override Vortex in terms of mods to activate. Like I have some mods on Vortex I've chosen not to add to NMM, is there a way to make only the NMM mods load? Never, ever, EVER use Vortex and NMM together on the same game because you're entering a world of mod-pain. They both will deactivate each other's plugins because they both access the same folders where savegames and plugin lists are stored and you'll end up with a whole mess. Mods added to NMM don't necessarlily need to be installed. I have almost seven-thousand mods in NMM for Fallout 4 alone. Currently got 2018 for Skyrim SE. Vortex and NMM use a completely different folder structure for installing mods, so, adding the mods to NMM will not interfere with Vortex install folders. But Vortex WILL screw-up NMM's plugins by adding its own to NMM and you'll be left with the problem that NMM shows installed plugins of which the mods aren't installed. If you no longer use Vortex for SSE, then delete the game from Vortex and do away with the mods you installed through Vortex. Ah, so that's why plugins automatically showed up in NMM. I already launched the game with both of them (but obviously didn't save cause crashes) so am I irreparably bopped? And should I just delete the plugins that were already there in NMM and redownload them?
  18. I was able to get LOOT working, I was just doing it wrong. I'll redownload all my mods then let ya know if it worked. A-ha. Progress. Good to hear. :wink: So I've reinstalled everything (I think) but how do I get NMM to override Vortex in terms of mods to activate. Like I have some mods on Vortex I've chosen not to add to NMM, is there a way to make only the NMM mods load?
  19. I was able to get LOOT working, I was just doing it wrong. I'll redownload all my mods then let ya know if it worked.
  20. Is there an easy way to transfer my mods from vortex to NMM and/or LOOT? I tried BethINI but it didn't solve the problem.. Not that I know of. Vortex has an import-from-NMM function but not the other way round. LOOT can be started from inside NMM. All you have to do is hit the tiny arrow of 'Supported Tools' (right of the search box) top middle of NMM's interface and surf to the location that has the LOOT exe. When clicking the exe of LOOT itself you'll have to tell LOOT which game you want the load order sorted of. NMM must be closed before running LOOT because NMM doesn't like when its plugins swap places thanks to an exterior program while it is open. NMM has a mod sorting function too but I'm used to LOOT and never used it. From christmas til last week I re-installed all my mods six times (over five-hundred of them) so I know what it's like having to start from scratch... I'm trying to get LOOT to detect SSE but it's not working. I tried manually showing the install path to the SSE main folder but it still didn't work. There's another text box where it wants to know the install path registry key, but I'm not sure where that is.
  21. Is there an easy way to transfer my mods from vortex to NMM and/or LOOT? I tried BethINI but it didn't solve the problem.. Not that I know of. Vortex has an import-from-NMM function but not the other way round. LOOT can be started from inside NMM. All you have to do is hit the tiny arrow of 'Supported Tools' (right of the search box) top middle of NMM's interface and surf to the location that has the LOOT exe. When clicking the exe of LOOT itself you'll have to tell LOOT which game you want the load order sorted of. NMM must be closed before running LOOT because NMM doesn't like when its plugins swap places thanks to an exterior program while it is open. NMM has a mod sorting function too but I'm used to LOOT and never used it. From christmas til last week I re-installed all my mods six times (over five-hundred of them) so I know what it's like having to start from scratch... Ok, thanks. I'll try to find the mods themselves in my files but if I can't I'll redownload them... I only have 83 mods and I likely won't reinstall a lot of them so it shouldn't be so bad. I'll report back here once it's done.
  22. Is there an easy way to transfer my mods from vortex to NMM and/or LOOT? I tried BethINI but it didn't solve the problem..
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