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aussie500

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  1. That was actually the Green Dragon pub anyway, not Bag End. http://www.huffingtonpost.com/2012/12/12/green-dragon-pub_n_2287852.html I love what TheBawb has shown us so far, Barg End looked OK.
  2. You could search the thread for table, there is a whole list on the previous page. Otherwise in game use the console, and the help command to find what you are after. I have never had trouble with furniture not being solid, did you try going out a loading door and returning? Sometimes when you move things, they will still be back where you started but invisible till you reload the area.
  3. The fusromod site is gone longpinkytoes, which is why you are getting redirected, I ended up on a facebook site. You could try something from Nexus instead. http://www.nexusmods.com/skyrim/mods/26736/? http://www.nexusmods.com/skyrim/mods/2594/? Or search around there for what you need.
  4. Code for the oven would be 0300283f, you could only use it if you have Hearthfire installed. If you use the console and type in 'help oven' without the quotation marks, it will bring up the code for all the ovens in your game, you might have some different ones in any house mods you have installed. You can use the page up button to scroll further up the list.
  5. If you try the help command and look for pelt, it should bring up all the codes. I have these ones Pelt hanging 5C037, 5C036, 5C035 Pelt farm wall 5C020, 5C01F, 5C01C Pelt floor 5C017, 5C016, 5C015
  6. A torch is not a static object, it is not going to just hang there once you reload. The FPI mod has some static torches and lanterns you could use, or you will have to put a bracket there to hold the torch. The small tiki sword torch from the FPI mod is nice. Or you could just put a wall sconce there. You cannot delete what you cannot see, so you will have to go back to a previous save to solve your plant problem. Also you do not say what type of plant it was you removed, if it was one added by a mod, it might have had a marker (think that is the right term) and it could be the marker that is blocking you. Something like the landing marker for the bugs, or a spawning marker perhaps. If it is from a mod you could load the mod up in the CK and see what else is there. Any changes you make in the CK are saved. But not sure how stable your save game would be if you deleted it that way. If you just want to go through that space you could use the TCL command, but you cannot use it on an object, it will not work while you have any object selected.
  7. What type of table? Noble, upper, common, farm, Nord, Dwemer, round, square, rectangular. short, thin, low of even a night table. The game has a lot of tables, and then there are things like sideboards, counters and desks. Noble table square 01 D4A2C Noble table long 04 C29Df Noble table round 01 C29DE Noble table short 01 6B28D Upper table square 01 2136C Upper table round 01 2136B Upper table 01 7724B Common table square 01 2F239 Common table round 01 2EC1F Common table 02 E2604 Farm table 01 C234D Civil War table 01 70BBC Hopefully one of them will help. I just write all my codes in a book and spend ages trawling through them to try and get what I want. You want new colour variations and a few new styles, you could try out the FPI mod and have even more choice, and more codes.
  8. While renovating my current house, I also renovated the empty stable, unfortunately I am only new to using the console, how do I set the idle markers for my cow? Can we do that with console commands? I tried the one I wanted on the hay bale and it was not recognized.That wretched CK will not start for me, so if that is the only thing that can do it my cow is going to be going hungry, and is likely going to end up a snack for some predator when she wanders off. The chickens seem to be doing fine. Any advice would be appreciate. :)
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