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Diffeomorphism

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  1. I'm starting a new game from a clean install, and I'd been running into a CTD problem at the beginning after installing all my mods. In an attempt to isolate the issue, I deactivated all of my plugins and began a new game. No CTD this time, but what it revealed is that the horses are moving too quickly for their "walk" animation to play, and dragging the carriages too fast for them to remain stable. The movement is also extremely jerky, and the horses clip through the terrain quite a bit. As do the carriages. I have no idea what is causing this. The only mods I'd added that would affect this are the Same Walk and Run Speeds (http://skyrim.nexusmods.com/mods/9553/?) and the Skyrim Speeds (http://skyrim.nexusmods.com/mods/1603//?) mods, but they are both currently uninstalled. I have a mod that affects timescale, but it dynamically scales it to 20 for areas where it's necessary (like in the beginning scene). I also have Convenient Horses but its plugin is deactivated. If there's any other information you need to know to troubleshoot further, please let me know. *Edit: I let the scene progress to the point where I'm presented with the race menu, and it's all NPC's that suffer from this weirdly accelerated jerky movement. They move faster than the dialogue, resulting in a lot of the beginning dialogue either being overlapped or skipped. This is after I completely uninstalled all of my mods, as opposed to just deactivating their plugins.
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