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Chaky2

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Everything posted by Chaky2

  1. I have this problem for last few days, and it's not going away on its own... I can't download any mod. No matter if it is Oblivion, FO3 or Skyrim mod. Ths symptoms are the same: first few tries the download wouldn't start at all, and once it does start, the file name sounds like "Download&nid=110&fid=100024995" Doesn't matter if I try manula downloads or use NMM. Sometimes I get "download down" error message. (64bit IE10 on 64bit 7)
  2. It was, but it supports skyrim meshes too now.
  3. Don't worry about "doing something wrong". Just use tes4edit or wrye bash to undelete and disable the references. Somehow CK didn't delete those few rocks/trees you deleted properly. They contained more data than they should've, so that's a potential CTD in-game. Undeleting is essentially copying the reference (placed object in the gameworld or a cell) and setting its flag as disabled, plus changing its Z coordinate to -30000, so it would be well out of rendering range. Why is it importaint? Well, the game doesn't like deleted records. Say, if you delete a tree with your mod, and I make a mod that moves that tree, the game would most likely crash. Especially if there are persistaint (quest object) stuff involved. They tend to be permanently saved with savegame (just the coordinates and rotation), and the only way to get the mod working would be clean-save. Not really practical, nor popular method, if you have level 30 character. I'm not sure about skyrim, but with oblivion, if you need to move the door or whatever persistant object, you would actually need to DISABLE it and place a new one in a new spot. My advice to you is to keep on modding as usual, but use wrye bash or tes5edit to clean up the mod. Wrye makes it simple enough, altho tes5edit shows you exactly what your mod is changing with the game, and how it relates to other mods.
  4. http://pyffi.sourceforge.net/
  5. Haven't checked spike yet, but I can see the similarities with COBL in oblivion. Its original intent was to be a central mod for other mods to gravitate to, but it never really became one. It became yet another resource mod, only this one came with cake. Fresh from the bakery :)
  6. Here you go: BlacklightIraDeorum.7z What I did was clean it up thoroughly: - removed all dirty edits - removed all wild edits (all vanilla interior cells and tamriel cells other than 39,7 - 42,9) - undeleted and disabled (and this is what I think is causing crashes, because tes5edit reported errors on those) - switched 2 of your navmesh formIDs for 2 deleted vanilla navmesh formIDs It's squeeky clean and it checks out with tes5edit.
  7. A) a powerful code made in python for lossless mesh optimization. In short: a GREAT tool for modders AND players. B) This is much better place to spread the news.
  8. YESSSSSSSSS!!!!!!!!!
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