Jump to content
⚠ Known Issue: Media on User Profiles ×

Kh47

Supporter
  • Posts

    7
  • Joined

  • Last visited

Everything posted by Kh47

  1. Thanks! I'll try out both of these. And I wrote spell/power only as an example, I didn't even think of an MCM or other stuff. :)
  2. I don't know if a mod like this already exists, but I had an idea when looking at all the incredible armor mods: is it possible to make a mod that adds a spell/power that changes the armor class of whatever you're wearing? (Clothes/Light/Heavy) Maybe by choosing it or cycling through the classes like clothes -> light armor -> heavy armor -> clothes. This because maybe there are armors that are cool, but the wrong class to use on that character.
  3. First, I think the unofficial patch has to be loaded after the main Moonpath mod, and second: the unofficial patch prevents the quest from starting until you complete "The Way of the Voice".
  4. First of all, sorry if someone already asked, but I didn't see anything so... Could anyone port Fight like a Badass to SSE? I'd like to start an unarmed playthrough and this mod would fit in greatly, and it would be cool to have killmoves enabled for non human enemies. Link here: https://www.nexusmods.com/skyrim/mods/37622
  5. Thanks. I have another question though: when I open a pex archive (where usually the mcm strings are, named something like "modmcm"), xTranslator automatically locks the actual scripts and highlights only the actual text that needs translating. When I'm done doing that and getting my translation ready to go, should I finalize and add back to the bsa or it's best not to?
  6. First of all, sorry if this is the wrong forum to post this. Anyway, I started using xTranslator relatively recently and so far I'm good in that the mods I translated either don't have an MCM menu or, if they do, it's inconsequential so I tend to ignore it. So my question is: how to go about finalizing an MCM translation? I ask because usually the MCM is a file in the .bsa, and of course I avoid touching that.
  7. Kh47

    Hello everyone.

    Hello. I finally decided to post on the forums, even though I don't know what to say exactly... I've had an account for some time, but never actually posted since I never planned on modding, only downloading them. Then, near the end of July I discovered the wonders of a certain translation tool and, after some experimenting and testing on my own, decided to publish some translations for Skyrim SE. As of right now, I have published 3: 2 that didn't require much work, and a pretty big one of which I'm quite proud. I'm now translating some other mod, and I'm sorry if I bother you mod authors with PMs to ask for permissions on translations, but I want to make sure it's ok if I don't see anything written on the mod description. And that's that, I guess...
×
×
  • Create New...