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Varimthras

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  1. Greetings mod makers, users, and enthusiasts! I have a few ideas/requests (I'm not sure which to call them, but technically either/both work) I was hoping someone would take up the task of creating. I did try to do them myself, but I'm Creation Kit Incompetent and while I THINK I figured out how to do one of them, I ended up being terrified that was going to mess something up with my Skyrim.esm when I saved it instead of creating a new plugin that I psyched myself out of saving it and gave up. So, here's my ideas, and I'm open to suggestions, commentary, etc... 1) A replacer for Khajiit to be Half-Khajiit. I'm not sure if this would be as simple as replacing the meshes/textures of Khajiit or if that would break the world, but I hope its simple to do! I really like the Half-Khajiit Mods, but I don't really use Custom Races because I don't want to be the only one in all of Skyrim! 2) Not as simple, but its associated with 1; A Half-Argonian replacer for Argonians with as much love and care put into as the Half Khajiit mods! There is a Half Argonian female Follower Mod made by BubblesMagee that could be a starting point if they are okay with asset use. 3) Buff Extender or Permanent Buffs for things like Well Rested (and its variants), Mother's/Father's Love, Homecooked Meal, etc... (This is the one I tried to do myself). As it is, for my play style anyways, the buffs seem to wear off within one or two dungeons. I'm not sure where the happy medium would be for duration. I debated 24 hours, 48 hours, and permanent. As convenient as permanent would be though, I think it would take away from some aspects of gameplay (the "preparing to adventure" phase when returning to base to drop off equipment, restock, and re-buff). I know that some players completely ignore these buffs simply because they don't want to have to re-apply them regularly, while others (such as those using mods requiring eating and/or resting) have no trouble maintaining these buffs. 4) As 3, but for Shrine Buffs, also with Wintersun - Faiths of Skyrim compatibility! I don't feel I need to go into depth about this one, as it mostly follows the same logic as 3. 5) Again in the buff duration department, I think making certain effects provided by equipment into permanent buffs would make them a better quest completion reward. For example, Ahzidal's Genius only applies while wearing all the relics of Ahzidal, and it can be tiresome and easy to forget to swap out the equipment to receive the +10 Enchanting while enchanting new equipment, so instead I would like to receive Ahzidal's Genius upon completion of the associated quest (Unearthed) or after equipping the relics for the first time (keeping the buff after removing the relics). I'm not certain how many such unique buffs that are associated with quest rewards (equipment or one-time potions) there are nor how many would be practical to make continuous effects without completely destroying balance, so I'm definitely open to suggestions on improving this idea. 6) This is far from simple, but I'd be remiss if I left it out. As mentioned, I don't typically use Custom Races because they aren't present in Skyrim, making me a lone entity. I have no idea how feasible this would be, but SPID gave me the idea. Would it be possible to create a mod that gave a chance that any respawning humanoid entity had a chance to be one of the custom races you had installed? "Respawning humanoid entity" referring to enemy bandits, mages, unnamed imperial soldiers, etc... I know it wouldn't make sense to change the named NPCs into most Custom Races, but I think being able to encounter them even as just enemies would add significant flavor and immersion to the game. Like I said, I don't know how feasible this would be. I'm not sure if it would have to be done for each individual custom race mod by manually adding them to the leveled lists for enemies or if a mod could be made that worked by telling the game to spawn enemies in a fashion like "if enemy type is humanoid then choose race based on X weight from Y list" where X is a spawn-chance weight assigned to each race based on the enemy type (Bandits would have highest chance for Nords, Forsworn would have a 100% chance of Bretons, Mages would have a higher chance of the various Elf races, etc...) with all custom races having one weight for each enemy type (only differing between enemy types to ensure they couldn't spawn as Forsworn, Thalmor, or other race-specific enemies) and that weight being the lowest. I'm not certain I explained that well, but I hope I did. Please consider using my ideas and thank you for taking the time to read them! I hope you'll also take the time to comment, even if you disagree.
  2. If someone could explain to me how to do a model swap, I would be willing to attempt it myself since it seems my request isn't an interesting/popular one.
  3. I am requesting a mod that allows the same character to summon multiple familiars of different types. I'd like my main character to be able to have Scratch, Shovel, and Us (and maybe Quothe) at the same time instead of having to ensure each familiar summon is learned by a different person. If there is already a mod that allows this, I sincerely apologize. I did attempt to search for one using various keywords but didn't find one. If you are aware of one, please direct me to it. Thank you for your time and work.
  4. I am requesting a mod that alters the model of the shattered flail to that of the chaos flail. The chaos flail is also carried by the same flind, but not dropped. The Shattered Flail's model is that of a club, while the Chaos Flail's is an actual flail. In fact, I believe the Shattered Flail is simply the Chaos Flail's handle.
  5. I'd like to request a mod that disables the AI from searching for thieves after they have been pick pocketed. They always go straight for your party which seems to defeat the purpose of the stealth and sleight of hand rolls required to pick pocket. It's very obnoxious to have to drop whatever you steal right afterwards just so you don't immediately get caught.
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