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DoubleH

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Everything posted by DoubleH

  1. Would there be a way to be able to do something that uses less data? For instance when you initially upload an image as the main image where it has the 1.5 mb limit Apply the same idea in a smaller window below it that has like a total of up to 10 smaller sized images you could upload that don't go over 800x450 pixels and then just add another window below that where we can type in descriptions underneath where bbc coding would be disabled...instead of this thing Imo is complete overkill which is just a straight flat disable that takes away this ability to do stories, multiple images to showcase mods, and enbs, and overall enjoy the imageshare section? I mean it really sucks that because of a few bad apples, the rest of us who have been respectful in the descriptions, who have uploaded pictures no bigger than 800x450 pixels, and tried to be as conservative as possible have to suffer for this. It really disturbs me to see that there is such an inconsideration for the Imageshare section by Staff, but I hope this topic changes that. You don't know how many people could leave the Nexus as the result of what you're proposing from the get go so please consider this compromise.
  2. http://www.youtube.com/watch?v=XNnaRHqtrDQ R.I.P. Jeff Hanneman
  3. Seems like my issue with not being able to click on the other tabs on mod pages is related to something in IE9, I guess the new updates were optimized for IE10.
  4. In response to post #7518220. #7518244, #7518260 are all replies on the same post. Hello, I can't seem to click on any other tabs on the mod pages than images which seems to be the default setup for each mod page, It won't let me go to look at a file, or comments, or anything else. I use IE9.
  5. It's part of the Lustmord armor mod located here on the Nexus.

    http://skyrim.nexusmods.com/mods/25852

  6. I'm terribly slow at noticing things in my profile, but It's all good now :). Happy New Year.
  7. Heard about this, found out when I wanted to upload a pic of Jenassa to your mod page. Hope to See you back in action when the 60 days are up.
  8. http://www.youtube.com/watch?v=lRci3qWeFCA&feature=related
  9. Imo it's got something to do with the new Vampire face skin textures, and adding that to already exisiting mods from before Dawnguard tends to confuse things. It's been trial, and error for me, but from what I've played with thus far I found that if you go into CK, and try to match up the skin complexion with the base head part, (something like match Skinheadnordmale with Baseskinheadnordmale) and change it from when it's usually being listed as DEFAULT, then export the face, it can snap back into matching the body. I use cbbe, and better males, and I've managed to fix most of the vampires I have come across with discoloration. Also sometimes tinkering with the actual vampire race itself, and setting a certain skin as default, and then going to the npc, and exporting the textures, can solve the problem.
  10. Goes with Skyrim like Peanut Butter goes with Jelly. http://www.youtube.com/watch?v=W2ET8ghJaBE&feature=related
  11. ^Not bad. http://www.youtube.com/watch?v=I0eQquUwmls
  12. http://www.youtube.com/watch?v=MBll5LyMnAw Give me anything with Atmosphere, and I'm hooked.
  13. icecoldtouch..thank you, That was the last mod I hadn't messed with it, and it actually solved both of my problems. It some how conflicts with feeding, and get's the player stuck for some reason but after deactivating it, I could move like normal, and it also fixed the animations of the npcs feeding as well. Might want to spread the word around, this might be playing into other people's problems.
  14. You have gone past where you're suppose to go, if you go the gate, and it says you've gone too far, turn around, and just run back the way you came, and keep looking to your right until you see a cave entrance with 2 large torches on either side.
  15. Since I have installed Dawnguard, my character can feed but gets stuck in place in the process. I can't move, I can draw my weapon, but cannot attack. I can't jump, crouch, but I can cast spells. I tried playing the game without any pose mods, and animation mods and it still does this. I try to load another save, that character is stuck too, and if I save while I'm stuck, I can exit the game, reload the file, and I'm still stuck in place. Also in Castle Volkihar the NPCs who feed on Vampire cattle in the mainroom seem to get stuck in a animation loop where they can never complete the animation of feeding. So you never hear the flesh eating sounds, and they just loop into this rather funny looking animation cycle. I haven't quite seen anyone with this issue, though there's other reports of other Dawnguard related issues coming in, and it's a shame I can't get to updating some mods because of how bad the servers are right now. This is quite abyssmal, I might have to leave Skyrim for a week so some fixes will surface, and the servers might calm down.
  16. Got dirk45's message, and I'd be glad to participate in the group shot..I haven't done the no enb green shot yet..but can this be worked with? http://img151.imageshack.us/img151/9228/screenshot14023.jpg Edit: Here's a no enb, green shot. http://img846.imageshack.us/img846/694/screenshot10381.jpg
  17. Uploaded shot to wallpaper pack. :thumbsup:
  18. Hey guys I joined http://skyrim.nexusmods.com/Images/101830 is this ok? I don't know where the list is now, so I only copied the coding.
  19. This may have been requested before, or it may even be a mod but I haven't found anything yet in searches. Can it be done? Skyrim is obviously a very cold place, and it would be a nice touch of realism. I could see how it might be problematic though, you know with the best effects looking like somebody on fire just got put out, etc, but it's an idea, and hopefully somebody might come up with something ingenious.
  20. I might be asking for close to impossible, because I've heard you can't find the actual Teeth mesh file in the creation kit, or in the Skyrim data folder to actually work with what would allow human females to finally have fangs like their Male counterparts. However, I remember in Oblivion using the TES construction set, simply taking the Dremora Teeth mesh, and placing them on the Human races as a quick work around for this kinda issue That was actually because I borrowed from another mod that had teeth meshes If I remember correctly. I'm not sure if this can be done in the Creation kit though, I'm not even sure the Dremora have fangs like they did in Oblivion. It's just an idea/suggestion, but my main point of this request is that someone is gonna have to come up with something eventually, and I haven't seen anything yet that has addressed this whole issue. I've seen mods that fix the burnt faces, and eye bug, but a Vampire without fangs, is like a Bat without Wings. What's the point?
  21. Was it actually here on The Nexus, or did you have to get in touch with someone who gave you the file?
  22. It appears you found what hair it was?
  23. Yea I'm still looking into this, it looks like this is a hair that modders are sharing but haven't released here, You may have to try and get into contact with bella. But those Coolsims hairs were the closest looking match imo.
  24. I'm gonna start out with a Nord...probably be a barbarian/non-magic type, and the character will be good for the most part, might make a few evil decisions here, or there.
  25. Been a Doom Fan for most of my Life, I've just about gone through every console since the game came out, starting from the SNES port finally making it to the PC. I use Zdoom quite often. One of my favorite wads out there currently is Knee Deep in Zdoom, I'm looking forward to those guys coming out with possibly the next episode. Edit: I've actually used some of the music files from the PSX/Doom64 games for dungeons in Oblivion. The Doom64 level Dark Citadel's track works really well especially for undead/vampire dungeons, etc.
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