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Everything posted by SaintClare
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Alternate Deleveling Mod Besides OOO?
SaintClare replied to SaintClare's topic in Oblivion's Discussion
Thanks very much, you are very helpful! ^_^ -
Alternate Deleveling Mod Besides OOO?
SaintClare replied to SaintClare's topic in Oblivion's Discussion
Okay. Is there any way to edit the leveled creatures/items lists manually? -
Alternate Deleveling Mod Besides OOO?
SaintClare replied to SaintClare's topic in Oblivion's Discussion
So, it delevels the world? It didn't say in the description. -
I'm looking for a mod that delevels the game's lists, NPCs and creatures, but is not as intense as Oscuro's. Does such a mod exist?
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Is there a way, either through a mod or console commands, to make any NPC a follower? I'm asking because I'd like to hire Mandil and Othrelos as companions for my current playthrough.
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I appreciate the help, thanks :)
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Are there any female body mods on Nexus that are TTW compatible? I'm looking for something similar to CBBE for Skyrim.
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In Bethesda Skyrim, Mod Makes You (get a brain hemmorhage)
SaintClare replied to SaintClare's topic in Skyrim's Skyrim LE
I know, I just want someone to list some good ones. -
Hey, everything's lookin' great. Love the lighthouse!
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This is an official notice to those who are voicing the Phoenix mod. The mod is being absorbed into a larger mod project for Skyrim that I am beginning called SkyWorks - Shattered Dimensions. This mod will add a quest/ player home to Skyrim that will include portals for the Dragonborn to travel to various other lands, beginning with the Capital Wasteland & Mojave Wasteland. These lands will have distinct quests not included in the original Fallout games, including Phoenix. Anyone who would like to put in their two cents are welcome to do so, and anyone who'd like to help with the project is also appreciated.
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Ok, thanks a lot for the info. If there's anyone out there who'd like to help, I'd appreciate it.
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Cool. Have fun with it.
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I think it looks fantastic, I can really see where everything will be placed. Endorsed already. Well, in thought, at least.
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I think it looks great. I'd like to help test the mod out when you get the island built.
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Definitely snowy and blizzardy. My idea was that it's north of Dawnstar, so far that only a single lighthouse light can be seen. It's freezing up there, and it should look very similar to Dawnstar as far as terrain. The boat is a great idea too, like a ferry between Dawnstar and Duskstar. I thought hard about what use it would be to have settlements so far north, and then it hit me. Horker. Duskstar would be a breeding ground for the Horker and prime hunting area for the meat in Skyrim. There should be a town on the south side of the island (Duskstar itself), and then a village further north where all the hunting is done (Vestok perhaps?). Just a few ideas.
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If you still use BOSS, I want you to know that it's masterlists are out of date. You should use LOOT instead.
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I'd like to direct you to a Nexus member named Gopher, who has a YouTube channel and two series having to do with Skyrim Mods, this one will get you started And this one is a highlight series of great mods that have been released (note that several videos may now be out of date since he's been doing this series since Skyrim's Release; I recommend starting with the Anniversary Episodes and going from there :smile:) Both series can be found in full on Gopher's YouTube page. Hope this helped.
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Vestok might be a good name for a town, or could you tell me where the island will be placed? I had an idea a few years ago about an island far north of Dawnstar called Duskstar, with a tall lighthouse placed at the south end that could just barley be seen from Dawnstar. I never got around to making it though. Just throwing around some ideas :)
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I have a bit of an inquiry born out of paranoia. I am preparing plans to begin a Skyrim modding project that will allow the dragonborn to use portals to enter the landscapes presented in Fallout 3 and New Vegas. Obviously this will be a very long and drawn out project and I do not wish to involve it with Nexus if it falls outside of fair use do to copyright restrictions. Would I be able to do this as long as I only used resources already present in the Skyrim game and/or modding resources uploaded by other Nexus members (as long as I obtain permissions)? Thank you for taking the time to read this inquiry, I hope to hear from someone soon, SaintClarehttp://forums.nexusmods.com/public/style_images/underground/comment_new.png Replyhttp://forums.nexusmods.com/public/style_images/underground/report.png Report
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Can you install FCOM using NMM?
SaintClare replied to SaintClare's topic in Oblivion's Mod troubleshooting
Another question, can I use NMM and Bash together, using Bash for FCOM related files and NMM for all other files (ie. DLC, texture replacements, quests, etc.)? -
Can you install FCOM using NMM?
SaintClare replied to SaintClare's topic in Oblivion's Mod troubleshooting
Thanks a lot, I will try to learn to use bash. -
All guides have told me that Wrye Bash is required, which I do not use. However, I'm curious as to whether it is doable on Nexus Mod Manager using the same install process. Thanks in advance.
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I think the child Drow race would be good for a Midna playthrough. I found a mod that uses levitation as a standing and walking animation, and skyhair takes care of the hair, and that one mod that can be used to change the size of your character is also present (I'm going for the imp form). Now there's only one thing missing; her helm. If someone would create this, or point me to one such mod, I'd be a happy camper.
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I don't know the actual file name, but it's the Vault 3 blast door. I'd like it duplicated for Vault 26. And if you can tell me how to optimize it to open like the Vault 101 door, that would help.