Jump to content
⚠ Known Issue: Media on User Profiles ×

ghostname0x00

Supporter
  • Posts

    6
  • Joined

  • Last visited

Everything posted by ghostname0x00

  1. It's more like a design flaw, vortex uses thousands of mods and allows user to create a custom list of mods with custom load orders and different options, I'm pretty bad in maths but its smthn like O(n!**n!**n!**n!), means it would kill an entire quantum pc cluster and you would run out of hard drives on the planet to store the actual integer of possible fkups. What vortex actually can is just to watch for conflicts on what the mod is actually touching and its doing that, but the game behaviour still can be totally random when combining some mods together in some unlucky order. The only solution to this pain would be a modlist system with a very limited freedom, they say something like this is already on the way for vortex (but it looks like they can't deploy even a beta of this feature since like 3 yrs so don't get your hopes too high).
  2. Yeah lot of things doesn't add up until you know how its being made under the hood, I guess you just lack that analytical mindset or experience. IE, every popular programming language has builtin modules for its core features like opening files using OS syscalls, or extracting/importing json files etc, using them is such no-brainer that I can even do it in the langs that I do not know, the hardest part would be to understand and edit the vortex src code, and this last process is sometimes so hard that the most common practic in the whole IT industry is to actually rewrite it from the scratch when you change the dev, but I stil think that with nice comments and clean & clear src code this would be doable in one night, duh. Also, modding is not anything like programming (unless you have the src code of the game), you have to learn the compiled game by experimenting and guessing things which is mostly totally not effective and its quite opposite to what the devs are doing most of the time. I would compare modding to smthn like writing your own language on the top of someones else langauge which you do not know, it's a mess. No worries, edge has collections so I can oneclick my thousands of tabs to open/close it any second.
  3. You have some insane expectation, nobody is up to date with everything. I have 243 tabs open in my browsers, I don't even have enouth time to read the changelogs of my programming languages and all of my daily working tools. But I do appreciate your point and I tried to get some information about this feature, I hope this collection thing will be up and running in some near future, yet I have some bad feelings about it tbh, it was announced back in 2018 and we still got nothing and this functionality is just something like json import/export, I could do it on my own overnight with a src code and api docs, something is not adding up here.
  4. I would really really like a functionality where someone exports his mods and I can use this list with my vortex to install it all and auto-sort it properly etc. I have no idea how to mod games on my own, my modlists always sucks, my game is always broken etc, I have no time at all to impove at this on my own, i need smthn easier.
  5. There should be something like strict modlists of things compatible with each others, just click to install and thats it. Now you have to learn all this stupid relations between 300 of mods and its patches and crap, you can waste entire week to learn this s#*! and nothing will work as intended due to wrong load orders or some hidden references and such. Completely inhuman and hostile process.
×
×
  • Create New...