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Everything posted by Dokueki
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New modder for fallout 4 - invisible mesh (xeno-deathclaw)
Dokueki replied to WhittzModz's topic in Fallout 4's Mod Ideas
Did you do the appropriate fixes in the creation kit too? -
This would be handy, especially for my industrial meat machines - no more slowly dragging pieces of a corpse to put onto a Conveyor XD
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This idea spawned from my current playthrough. Using Frost, created a character known as "Mug Monster", I kill anyone I meet, if I spot a mug inside their home, regardless of who they are, or how many times I have to reload a save. I've collected 8 mugs from other survivors so far. Idea - Melee mug weapons, skins acting as mods (or no mods) And Mug based armor - such as a novelty helmet shaped like a mug, as well as body armor (complete with handle sticking out of the back, ha ha )
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Incredibly aggressive bump?
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I don't mean Beast races populating the same locations as the Draugr or being allied, that wouldn't make any sense. I mean, Beast races that can use the Draugr animation set for more enemy variety as Zombies :smile: I've tried to do this myself and fail every time. I've been trying to do this for a while now and never got close (I have no idea how to do manual weighting, so I tried bone renaming, etc on the default skeleton to match the Draugr) and have had no luck with it. I doubt anyone will give this a shot, but it would be nice to have other undead enemies that aren't Human in nature.
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*Poke* I'm willing to send money to the person who takes this up
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Well, not much to say other than this> https://forums.nexusmods.com/index.php?/topic/4462590-mechagodzilla-armor/ I'd love it if you accepted and i'm willing to donate to encourage you XD
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I have been losing my mind these past few weeks attempting to rig this and am getting nowhere. I tried separating and parting it out, only to realize the neck rigging doesn't work or it makes my game crash immediately. So, I instead decided "Fine, just the helmet." only to realize I can't get the neck to show ingame. I can, but the head clips through the MG helmet and looks stupid. I can fix this by making the helmet bigger- but I don't want to be a bobblehead. If any good Samaritan is willing to at the minimum, turn the helmet and forearms into usable armor. Ideally, the entire suit would replace the body but would use the Argonian/Khajiit skeleton/animations (since it's a replacer it would work on all races no problem) Model preview> http://imgur.com/RW6MIUg PMD model> http://mmdcharizard.deviantart.com/art/MMD-Godzilla-Newcomer-MechaGodzilla3-2-0-DL-481428658 FBX model (converted from above link> http://www.4shared.com/rar/q0UvMqNMba/Kiryu.html
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Thank you very much
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A mod i've been praying to exist for quite a while now. Something that has NPC's sit down and shut the hell up. I'm tired of trying to talk to someone, only to have 3 or more other NPC's chime in about curved swords and force me to exit the conversation and start from the beginning so I can follow along properly. Summary> NPC's will only greet you if you use the activate/talk key button on them.
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[WIP] The Daedra Race Mod: Become a Daedric Prince!
Dokueki replied to Govilku's topic in Skyrim's Skyrim LE
I can definitely see that, even as it sits now it's really neat XD -
Xanthys: Custom Voiced Skeletal Pyromancer Follower WiP Thread
Dokueki replied to PyroToaster's topic in Skyrim's Skyrim LE
Damn, you've gone all out XD- 92 replies
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I think it may actually be related to a 'skin' model, the race uses an actual Draugr so I might remove that and see what happens
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If I make enough progress to warrant a WiP, I shall :3
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Thanks for the link, but no use for me
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Responded to you in the other thread :3
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How would I disable it in the CK?
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[WIP] The Daedra Race Mod: Become a Daedric Prince!
Dokueki replied to Govilku's topic in Skyrim's Skyrim LE
Keeping an eye on this, sounds like fun :3 -
Milk Drinker has some clothes XD I was struggling so much to get them working yesterday and then I realized- I didn't change the data to match the Skeletons body (was still classed as Body and not "Head Human" like the Skeleton) Such a small achievement for 98% of people here, but i'm proud nonetheless XD All I need to fix now is the shine of the clothes (easy) and remove the eyes (No clue how) http://i.imgur.com/NeDHgwc.jpg
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Xanthys: Custom Voiced Skeletal Pyromancer Follower WiP Thread
Dokueki replied to PyroToaster's topic in Skyrim's Skyrim LE
I'll try, but it's not too promising XD- 92 replies
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That I did, works for pretty much any playable custom race- but anything remotely non player related screams at clothing like it's a disease Slots are correct then, since the only thing I've changed was in nifskope and that was to remove the arm model- I even went ahead and opened an unmodified version in 3ds max and tried that, no change That makes sense- Skyrim is so convoluted compared to Fallout 3, it's annoying XD
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Just took a look, unfortunately not :(
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Xanthys: Custom Voiced Skeletal Pyromancer Follower WiP Thread
Dokueki replied to PyroToaster's topic in Skyrim's Skyrim LE
If I get that far, I'll try and set up an idle animation that has Milk Drinker pour some Ale out of his skull via script if they get within x amount of meters XD then they can have a brief chat if we collab XD- 92 replies
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Xanthys: Custom Voiced Skeletal Pyromancer Follower WiP Thread
Dokueki replied to PyroToaster's topic in Skyrim's Skyrim LE
I won't, but I feel far less inclined to continue XD It's just an Argonian Skeleton (Immersive Creatures) companion named 'Milk Drinker', I planned on his quest involving plenty of misfortune at his expense XD- 92 replies
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Xanthys: Custom Voiced Skeletal Pyromancer Follower WiP Thread
Dokueki replied to PyroToaster's topic in Skyrim's Skyrim LE
Well, my project just went down the shitter XD Damn, that is utterly amazing- can't wait to see him done!- 92 replies