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ll62518475

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Everything posted by ll62518475

  1. Fixed my problem, somehow. Lol. Now im just wondering if its possible to change the actual stat effectiveness. Because no matter how hight or low I set the StatCap, agility always gives about 33 speed... Seems like the effectiveness of stats and skills is tied to the total progression of levels in percentage, 100% being max stat/skill level, instead of being tied to levels themselves. At least when it comes to agility. Max level 100 agility gives the same speed bonus as max level 20 agility (vanilla). Strength seems to give same damage bonuses at various max level caps too, with the only thing really affected by more leves being the carry veight capacity bonus - lvl 100 strength gave over 400 carry capacity. I cant seem to find the file containing stat attributes, only perks. So if anyone knows where its located, or has the time, willingness and is bored enough to look into it themselves, I would appreciate it.
  2. I was using winRAR to export/import the changed rpg_param.xml file. That either doesnt work because its winRAR, or im just doing something else wrong. The path seems to be ok, rpg_param.tbl is blank, but it doesnt work... I tried to edit skillcap and statcap values, i even tested with sprint stamina cost - set it to 50 - and it doesnt register at all. Do i HAVE to use 7zip for my mods to work?
  3. So, since neither bashed nor TES5Merged cover all of the mods in my list (obviously), i know i will need to do manual edit on those mods to resolve some conflicts that might be there, not to mention the mistakes in bashed and TES5Edit plugins (like names and LVL lists in bashed patch case), but i was wondering, what if i manually resolved all the conflicts i see in need of resolving from all the mods i have, would i still need bashed and TES5Merged patches for some reason? Maybe some mods would require it for some reason? Or could i just carry on without those patches in this case? I hope someone knowledgeable will make my confusion dissapear. :D Thanks in advance. P.S: And yes, i know patching things up manually would take a whole lot longer, but in the end i would still need to do manual editing anyway, so i dont mind.
  4. Im having trouble trying to set my own synergy bonus values... The bonus given always stays the same no matter what value i use. I tried from as little as 1% per skill level to as much as 1800% per skill level. It ALWAYS stays at 50% (or somewhere close to 50%). Does anyone know if its somehow hard-coded or something? I tried both patch.bundle and xml.bundle files - nothing. If anyone have any suggestions of what i can do to make this work or any info about at least why it stays the same, it would be awesome. Thanks.
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