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nerdofprey

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Everything posted by nerdofprey

  1. I always thought that the Dragon Bridge - the actual bridge, not the town - was a little underwhelming. It would be cool if it lived up to the concept of an ancient architectural wonder. A lot bigger, wider, maybe with extra details. Something to make it pop out a little more from the landscape, to set it apart further from other bridges in the game, and to inspire some awe as you cross it. I've thought about trying to do this myself, but it might involve widening the river, moving some of the surrounding landscape around... It could involve some complicated mesh and texture work on the bridge itself, and the navmesh would need to be expertly redone so as not to cause problems. It might also need to be adjusted or patched to support popular mods that make other changes to the town or the immediate area. Ultimately I admitted to myself, and now to you, that I'm never gonna follow through with all that. Or at least not before trying to get some other mods done. I also think there are more experienced modders out there who could do it a whole lot better than me anyway! I wanted to throw the idea out there and see if anybody gets inspired. How about it? Anybody feel like adding a touch of badass to that bridge?
  2. I forgot to reply earlier, but I did watch all your videos and there's a lot of good info there. At least now I have some idea of how to make it work. Thanks.
  3. I have an idea that I've had trouble implementing. The basic concept is that the dragonborn bursts into the room and an insignificant background character gets startled and runs away/hides. Pretty much just a sight gag. I found one really easy way to do it: set the character to be hostile, "very aggressive" and "cowardly" so that they aggro on the player, start combat, but then their combat reaction is to flee. I don't like this solution because other NPC's in the area will react as if a bloody fight has broken out. Sometimes the results are bizarre and unpredictable. People start randomly killing each other. I'm looking for a more elegant method that keeps everybody OUT of combat. My best guess is some kind of triggered event where by stepping in a certain area, the player triggers the NPC to stop what they're doing, run to an idle marker somewhere and cower there for X amount of time. I don't know if this should be a quest, a script, an AI package... I'm kind of a noob at this creation kit thing. If this is something that's insanely complicated it's probably not worth it for a throwaway joke, but if there is a reasonably simple solution, I'd like to know it.
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