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DyslexicSwine

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Everything posted by DyslexicSwine

  1. I was thinking of making a Boston Garden location. Including: Yellow and Black (Bruins) hockey sweaters, Green and white (celtics) basketball jerseys. If I don’t include the logos would this be fine or could I still get in trouble for that? Also was thinking of adding the Bobby Orr statue and a wearable Jofa helmet without the Jofa logo, but maybe a 99 on the back (I know these come after the timeline splits, but i just think they’d be neat) Could these cause issues? I don’t want to make this stuff then have it end up being against copyright.
  2. Does anybody know how to do this/know of a mod that does this? I want to make a melee weapon that slows an NPC/PC creature down when hit, but I'm not sure how. I tried writing a script for a magic effect: Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.DamageValue(Speedmult, 50) endEvent but it won't compile, it's giving me "variable Speedmult is undefined" https://www.reddit.com/r/fo4/comments/3texxt/heres_a_table_of_actor_values/ According to this, Speedmult is correct, and I've tried it with other listed Actor Values, all of them don't compile with the same message. I'm pretty new to making mods, so idk if manipulating actor values through a magic effect is recommended or if there's a different way to do this, I just landed on using this method because I'm not too familiar with creation kit events yet.
  3. Yes, I am! It works most of the time but it doesn't when you go into one of the special melee kill animations. The condition's exact name is 'isPowerAttacking', so I assume you are not technically power attacking when you enter one of those animations. Other than that it works great.
  4. Just wanted to let you know this worked very well. I made the Explosion do only 1 damage, but I made it ragdoll other enemies around which is the effect I wanted. The extra damage I added to the enchantment. Thanks again for the advice!
  5. Thanks for the response! This is really helpful, I will definitely get started in this direction now.
  6. I have an idea for a fun melee weapon that creates an explosion when you use a power attack, but I'm new to making mods in the CK and was wondering if anyone knew how to do this, or could point me towards a mod that does something similar so I can see what they did (or even if this is even possible). Would appreciate any help you can provide!
  7. I just think it's a really interesting looking gun, with the helically fluted barrel and bolt, also some Canadian rep in the firearms department is pretty rare. https://en.wikipedia.org/wiki/C14_Timberwolf
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