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Vrykolakasis

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Everything posted by Vrykolakasis

  1. After trying everything for hours, trying the batch files, everything, nothing worked. Finally I discovered an amazingly simple solution, that hopefully works for many of you who are still having issues: type "sexchange" into the console twice to reload your character completely and remove ALL active visual effects that are not tied to spells (if they're tied to spells, the very first suggestion at the beginning of the thread probably worked for you).
  2. Excellent blacksupernova, thank you. Are the applicable values for that field 0-100? And if so does that cause a percentage-based resistance to stagger (might stagger, might not) or does it effect the power of the stagger (plays a smaller portion of the stagger animation; for instance an 80% resistance would reduce a stagger of 0.25 to a stagger of 0.05)?
  3. Hello everyone. I have been playing around with the CK and I have a couple of questions, primarily regarding NPCs. My specific goals here are in regard to dragons, although I will probably apply some of the same ideas to other NPCs later on. I'd like to reduce the player's ability to stagger dragons, and I can't figure out where the mechanics governing this are located, and documentation concerning some of the CK is very shoddy. I read that stagger resistance could be effected by modification of the "Base Mass" value in the race dialogue, however there is no clear documentation (that I could find) as to what this value does and what else it may effect. I did note that the Alduin race has a base mass of 7, higher than the base mass of Dragon race at 4. I can't find anything in the actor dialogue that would seem to help me either. Additionally, I'd like to increase the frequency with which dragons attack during combat. While on the ground, dragons tend to spend a lot of time doing nothing between melee strikes and they rarely use their fire/frost breath and shouts (in fact their use of shouts may be stopped entirely by using a non-modified version of the "impact" perk or by being hit with lightning storm, which is primarily why I want to add some sort of stagger resistance). In contrast, enemies like forsworn bombard the player with attacks, magic, etc. Surely there is something, somewhere that governs the frequency with which an NPC is able to do an attack. Another thing I was wondering about is if there is any sort of way to make an NPC entirely immune to disintegration via the "disintegrate" perk or through the use of lightning storm (or other causes of disintegration besides the death of a re-animated actor). Finally, and on another topic, I would like to know if anyone can direct me on making the animation for master spells play more quickly. It is easy to change the charge time for a master spell but only a portion of the spellcasting animation is played. Thanks all!
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