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gehn02

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  1. I want to level up on my Speechcraft, I'm only Level 46, Speechcraft is a minor skill, I'm an apprentice right now, but everyone I approach their disposition is maxxed. Am I too benevolent that everyone just instantly likes me when I walk in the room?? Not trying to sound vain, but I would like to get somewhere on increasing this skill. Any ideas/suggestions? I reckon their is a mod or 2 out there on this, but I would like to do it w/o modding it. Cheers!!!
  2. Yes, I got that quote in my journal, but it still wants to stay in Active Quests.
  3. Yes, I emptied the Sanguine Chest. UOP is installed & seems fine. Archive Invalidation also seems fine. I did go to the Hermaus Mora Shrine, and I got the quest. Just that Sanguine is still stuck in current quests.
  4. I have this message in my active/current log for the quest: "Sanguine was pleased with my efforts. He has given me the Sanguine Rose as a reward. I may retrieve my belongings in the nearby chest." Yes, I have installed the UOP. If I do delete the configuration settings, where would I look for the specifics on this??
  5. I just finished all the Daedric quests, including Sanguine, however its still showing in my current/active list. Is there a bug on this? I do have the Hermaous Mora requirement removal mod active, and I figure that it would kick in after I got the last of the quests done, but its being prevented due to that one active quest still in there. I've had to do 3 Daedric quests twice. After I finished all of them with the mod active, the Sanguine Quest was still active. I exited, & unchecked it. Didn't make a difference. So, with it unchecked I went thru my saves, and would try the Sanguine quest w/o the Mora Mod active to see if it would kick it over to "Complete" No dice(sad face) So, I had to do the remaining quests all over again, and the Sanguine is still hanging me up. Any Help? Anything in the ini that I need to do?
  6. Thank you so much for all your suggestions, Axel. It's seems to have worked when I did that, I have use of the console & seems to be working decently enough. We can mark this issue as solved now. Thanx again, and lunch is on me.
  7. Ok, I did that I set the "tnoMMO.backupEnabled to 0"(it was at 1), and it worked. I didn't have the Pluggy 128 message in the console. But the, "MMO: Updated values from ini file in data\." was still there. Is that relevant that its still there? Will it hinder me from using the console when needed? I think if I were to type in anything it would just give me the same message time after time. Any ideas on the "updated values" message as to what that is or is associated with? Good to have the help here, and I thank you bigtime.
  8. Ok, I think I did this right.... Oblivion.esm Cybiades.esm Windfall.esm TR_OoT_Main.esm ScreenEffects.esm AWS-Core.esm Cobl Main.esm TamRes.esm CyrodiilUpgradeResourcePack.esm (DC)A Saints Tale Master.esm Artifacts.esm Better Cities Resources.esm BetterMusicSystem.esm CURP_Controller.esm CM Partners.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp TamRes.esp AWS-ShiveringIsles.esp BetterMusicSystem(SI).esp Regrowing Nirnroot - Dissappear Reappear.esp Spell Delete.esp Map Marker Overhaul.esp Map Marker Overhaul - SI additions.esp BeyondCyrodiilMarkers.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp KatanasMod.esp Dragon Claw Sword And Shield.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp palace lights.esp 300_Artifacts.esp Artifacts.esp BurySvenjaSnowSong.esp Castle_Dunkerlore_V1.esp The Contented Prisoner V 2.esp Clintmichs Beautiful Talos Plaza District.esp (DC) Sutch Reborn.esp Gaelendryl.esp Mag1cWind0w_The_Imperial_Water.esp Region Revive - Lake Rumare.esp Saldaea.esp The Power of the North.esp TheForgottenShields.esp NRB4+ForgottonShields Patch.esp Tomb of the Unknown Knight.esp TR_Stirk.esp Stirk_Compatibility_Patch.esp Transmutation.esp Windfall.esp DLCBattlehornCastle.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Cybiades.esp CybiadesDungeon.esp Damarask.esp GuardsofCyrodiilRedux.esp GuardsofCyrodiilRedux - RRLRpatch.esp Ungarion1TheWelkyndSword.esp ElsweyrAnequina.esp BetterMusicSystem(Elsweyr).esp xulPantherRiver.esp West Roads.esp bartholm.esp Fort Akatosh Redux.esp Cyrodiil Legion Addon.esp Borderless_Cyrodiil-3578.esp CM Partners.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp Cobl Races.esp ScreenControls.esp Update 2.0 Visually Enchanted.esp Bashed Patch, 0.esp MergedMaps.esp ScenicLoadscreens.esp Alyeid Dagger.esp Dalls_Kukri.esp Artifacts_of_the_Ancestors__Fully_Translated-7395.esp The Ring Of Invisibility.esp Project Spartan.esp LFGlassArmorPack.esp WellsofCyrodiil-Cities.esp RuinsofEvendallMod.esp IC palace fire.esp Map Markers.esp Dxcufgb's Complete Arena Quest.esp Clintmichs Beautiful Market District MakeOver v1.4.esp [Calsar] LightUpCyrodiilGuardPatrol.esp [Calsar] LightUpCyrodiilIlluminateTorches .esp Lighter_Rings-2632.esp [Calsar] LightUpCyrodiillStreets.esp Restore_Health_Enchantment-8830.esp Sigil_Stone_Chest-5050.esp AWS-Main.esp AWS-Water.esp
  9. I wish I knew. But thats what it displays.
  10. Well, I'm not sure what I did wrong, but I downloaded the pluggy v132 thinking that it would do the trick(even if it was/is a beta), I put both the .dlx & .dll in my OBSE/Pluggin folder, and I still get the same message. I even downloaded the optional v132 source but not sure what to do with it or if I even needed it.
  11. I pull up my ingame "~" console, and for the past 2 weeks I have this constant message as follows: "MMO: Updated values from ini file in data\." "MMO: Cannot support backup functionality without pluggy 128 or newer." I've tried to find something here in the forum & anywhere else, and haven't seen anything concerning pluggy 128. Does it have to do with OBSE? I'm currently using the newest v0018. Anyway I can be directed on identifying what this pluggy is or what its associated with? Any help?
  12. bumping this to the top.
  13. Kvatch Aftermath vs. Kvatch Rebuilt vs. Kvatch Rising. I haven't closed the first Oblivion gate yet in my current game, I'm level 18 but I'm trying to get my mods all sorted. I presently have the Kvatch Rebuilt mod in my OBMM but presently unactivated with the OOO esp as well, and I've been seeing quite alot of references to the Kvatch Aftermath done up by the Engineering Guild, and also noticed the Kvatch Rebuilt which is more mb's of a download so must be more content. I'm reckoning each of these are going to conflict with the other, so thats why I pretty much have gone to opening it up & getting some feedback. What's the pro's & con's of each of these?, what do you like or don't like about them? How extensive is one over the other? Give me your thoughts & feelings to help me decide. Thank you very much.
  14. getting all my mods put together & arranged. Soon to be Unemployed.
  15. Hello! I was going thru updating my mods seeing which worked, and what needed to be moved up & whatnot. Used OBMM, Wrye, BOSS & TES4LODGen, and somehow I lost my local position marker when I'm out of doors. I did see something that DarkUI can kinda do this, but I recall having the local position previously. It does show my position when I'm in a city or inside my dwelling(i.e BattleHorn Castle & IC Market District). Any help?
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