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adonisvii

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Everything posted by adonisvii

  1. And with that, the Object Generation worked in a matter of seconds! Most of the cliffs, buildings and structures are now visible in the distance. By the adjusting the game ini, I assume you meant the Fallout.ini & FalloutPrefs.ini, namely the Cached files, so it makes the game load the meshes & textures. There's two more oddities however. First of all, some cliff/rocks/mountains aren't showing up (such as the ones used for Quarry Junction, the limestone set) in LOD. There are a few other objects, but I realized that those are SCOLs I made and I'm guessing I made wrong, so that's easy to fix. The main issue is the various cliff faces, enlarged rocks, etc. Any idea what might be happening there? The second thing is that there is a significant difference between the LOD & the actual models, namely in their silhouette. So when a player approaches a cliff face, for example, the point where it changes is really obvious. There's actually a visible height difference for some of them. I know I've never seen anything that drastic occur in New Vegas or any of the DLCs (at least not that I remember). How does the game calculate when to switch between LOD & full-res versions and is there a way to adjust that? As to the juxtaposition between full model and LOD model, the only fix is to remake LOD models of higher quality to more closely match the full model. Pushing back LOD with increased loaded grids isn't stable.
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