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spenkbang

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  1. Greetings I am working on a simple mod that replaces the effects for some ingredients with a scripted magic for blindness. The script is functioning normally as magic and can be cast as a spell of any duration. The poison also brews properly with the script effect. However, the duration is always 1, regardless of the ingredient's "duration" attribute, alchemy skill & equipment. I would like this to function the same as effects like paralysis, scaling from a low to high duration depending on alchemy skill/setup Thanks in advance for any clues
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