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charlottenoyen

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  1. Yeah, I was just using those as examples, those are the biggest mods I have, but you're right in that I shouldn't be dicking around with mods that complex yet. I've learned a lot by breaking the game and breaking it but good, but I'd rather not do it if it can be avoided. It funny, I've been messing around with this stuff since Oblivion came out, thinking "nah, not worth the effort, I'll just sit this one out and learn about the whole new engine they'll surely use for their next game. SURELY." I very much appreciate the help and advice ;)
  2. Thanks for the clarification, and the advice, I really appreciate it. I'm confused about one thing though. If I deactivate the original mods, wouldn't that mean I have to do all my edits again when the originals update? And if that's the case, wouldn't it make more sense to edit the mods directly instead of merging them and making my edits in a new esp? Sorry about all the n00b questions, I just want to make sure I get my facts straight before I start.
  3. So, before I start messing with mods, let me get this straight. Say I want to change some material costs in Homemaker and delete some build items from SOE. I'd merge those two mods and create a new esp, I'd edit that esp in FO4Edit/Creation Kit, and then activate the new esp, Homemaker and SOE? Or would I deactivate the two original mods and use the merged plugin?
  4. That actually sounds like something even I can pull off. Thanks for the help, and the link to that tool! (And your mods. Big fan :p)
  5. So I've stumbling through the basics of modding for years, picking things up as I go, and now I've come across a problem I can't seem to get around. I have some mods that are just a little too bloated in terms of how many objects they add and want to delete a few. For example, I have SOE and I don't need a bunch of the Institute stuff. I figured out how to use FO4Edit to delete those from the workshop menu by directly editing the mod files. But what I want to do is create a new esp that contains all my changes and deletions from multiple mods. I tried making my edits in CK and saving those changes in a new esp, but it doesn't seem to stick. I'm fresh out of ideas at this point. Any help would be greatly appreciated.
  6. Hopefully a simple question, but I can't for the life of me figure this out. I recently got a mod that adds smokeables. Right now the "Pack of Cigarettes" item appears in the Aid inventory tab on the pip boy. I'd like for it to appear in the Misc tab. How do? Also, can it be done with FO4Edit? Thank you!
  7. Like the topic says, most of the settlers in my game have clothing items stuck in their inventory that I can't remove and can't be worn. They all have (0) after the name. It also happened with a chest that had a lot of clothing items in it. The items couldn't be removed and trying to remove the whole chest in workshop mode didn't work either. Unfortunately I can't for the life of me remember what I did before this started happening or what changed. This is what it looks like: http://i63.tinypic.com/alozz4.png My load order:
  8. There's one texture in my game that's really screwed up, one used in the vaults. Looks like this: http://i63.tinypic.com/72ziw0.png I've installed and uninstalled a couple of texture mods with NMM to try them out (Texture Optimization Project and Optimized Vanilla Textures if I remember correctly.) I tried disabling any mod that might alter that texture and it didn't fix it. It's not a huge problem, since it isn't used much at all, but I'd still like it fixed if it's possible. Any suggestions? Mods: Thank you!
  9. I'm starting my first playthrough of Fallout 4 (certainly not the last.) I'm a total mod addict, but for this run I would like to keep the game as vanilla as possible. My question is, are there any mods that I just HAVE to have even for a "pure" sort of plathrough? I'm talking about things like lowered weapons and extended dialogue, fixes and patches, basically things that improve what's already there instead of adding new features or items. Things that make you go "why was that not in there to begin with?" So in your opinion, which mods are essential even for a first "pure" playthrough? Thank you!
  10. Fixed it. In case anyone else has this problem (I don't imagine anyone will, but you never know) the setscale combined with agerace commands fix it.
  11. I just noticed my character is a good two feet shorter than any NPC. Like this. I hadn't actually noticed before since I play in first person. Although I do remember thinking, "huh, the counters are wicked high in here." So I used "player.setscale 1" to fix it, but when I do that I get the "children cannot use that" message on things like radios. I'm absolutely stumped. I'd go back to an earlier save, but apparently this was going on without me realizing it for many, many hours. I'd lose a huge chunck of progress. And no, I'm not using any "play as a child" mod or anything of the sort. Here are my mods: Anyone has any idea what to do? Because this is messed up, and I'm completely out of ideas.
  12. I use Mod Organizer to fiddle with ini files for the game, so they should be okay. Never touched ini files outside the "My Games\Skyrim" folder.
  13. Pretty much that. When I change settings in-game (subtitles and mouse sensitivity specifically) they reset back to default the next time I load the game. It may be worth mentioning that I recently had a problem with every single folder on my PC being set to read-only, but that's been solved and I double-checked: no game files and ini files are set to read-only. Still, the problem did crop up around that time. Other than that I have no idea why this is happening, because it worked fine earlier. Any ideas on what to do?
  14. In response to post #11617997. I've added some pics. Not that this mod really needs it, but for some reason even mods like this do better when they have pictures attached. And this one needs to do better, it's such a huge time saver. (Works beautifully with Elysium Estate, by the way.)
  15. I've been using Nexus Mod Manager for ages now, but everybody seems to agree that Mod Organizer is more flexible and worthwhile, so I'm thinking of switching over. Is there a safe way to do this midgame or is it best to only do this for a new game? I did find this: (From this guide) But I don't really understand step 3. What is the "download directory" of NMM? Of Mod Organizer? Is there another way of doing it? Also, the guide recommends reinstalling skyrim completely, is that something that can be done without ruining my current game? I don't care if it's a lot of effort or takes a long time, I think I would really prefer to use MO over NMM, but I don't want to ruin my saves. Please and thank you.
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