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Starfighter08

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Everything posted by Starfighter08

  1. Thank you for your recommendations. These mods have quite the list of requirements both to install and in-game. I'll have to decide if I want to try it. Does anybody know if unique weapons have their own mods or if they need to be modded like regular weapons e.g. does ratslayer need a scope mod to be used as a sniper rifle or does it come with its own attached when you're running Project Nevada and WMX?
  2. I reinstalled everything from scratch (chose WMX and dropped WME) and started a new game. Now I have a lot of options to convert weapons mods from standard to GRA and vice versa but I still can only create a lot of mods for melee weapons and only two for firearms (one for .20ga weapons and one for the service rifle). I'm starting to wonder if that's intended.
  3. Thank you for the replies. I must have missed that (English isn't my first language). I thought the compatibility patches would take care of that problem. But I guess they treat conflicts between Project New Vegas and the respective weapons mod. Does deactivating one of the two mods work (I'm using FOMM and MCM) or do I have to reinstall from scratch?
  4. I installed Project Nevada, Weapon Mod Expansion (Jonnyeah), Weapon Mods Expanded (Antistar) and all the respective compatibility mods (PN - DLC, PN - WME and PN - WMX). At the workbench I only seem to be able to craft melee weapon mods but none for guns or energy weapons. Has anybody experienced something similar? I'm really eager to make this work, since the merchants don't seem to have the rifle mods I'm desperately looking for (especially scopes).
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