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DEADLY9996

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  1. So i came up with a way to run two different textures in NifSkope simultaneously, i tried Sandboxie, but that was a nope, changes in one window still altered the other, so i eneded up using a Virtual Machine, installing Win11 on that, and running Nifscope seperately that way... what a ball ache Windows has become to install offline.. So i have two texture overhauls in two different windows that i can compare without flicking back & forth. I did try two different versions of NifSkope, but when i loaded one of the two versions, when i tried opening the *other* version it would just open a new window of the version i had open...
  2. OK so i found an easier way to compare textures in nifskope. Set both folders for the different texture overhauls in resources, then move them up/down and save. However you need to close the box and repeat, just seems so... early 2000, you would have thought they would have made it a little better.
  3. Nifskope shows the texture on the mesh, and not just the texture that would be "flat" comparing textures that way unless you know exactly what you're looking at, like a ground texture, would otherwise be seriously hard to compare that way.
  4. Heyo so thats working for me, just another quick question for anyone in the know, since i'm going through meshes to compare overhauls, is there a way to filter out meshes with no texture? as in those that come up white (as i'm singling out the overhauls only so don't have all the game textures loaded.
  5. I remember NiNode from years ago but Nifscope seems to have changed a bit since, NiTriStrips >> BSShaderPPLightingProperty >> BSShaderTextureSet but there is nothing there, i can't find the path to the texture in question. ...You know what, i just found out it's in a different box.. it was all symbols on the top bar yesterday until i turned them off, which i now see "block details" at the top which opens up a small box with the path to the texture. So i shall give this a whirl and let you know if it works! Cheers!
  6. Hey folks, Whats the current, quickest way to compare Texture overhauls, I have Vortex that shows the conflicting files, and obviously i can open the mesh with Nifscope and see the texture, but no matter what i do i can't open two Nifscopes and compare different textures on the same mesh side by side, it just seems a little.. lacking in this day and age unless i'm doing it wrong... i can set two different folders, and a copy of the meshes in each, but regardless it will just load one set of textures. Any help would be much appreciated!
  7. I've tried a couple different methods but non seem to work; Merging faces and just keeping the edges that are actual edges. Deleting Cutsom Normals Adding Custom Normals Manually merging the vertexs Each and every one of them changes the shading, which isn't too bad on smaller objects but on larger stuff it's clear when you get it back in nifskope and compare. Is there anyway of keeping the exact shading? besides just not doing it.. I also tried copying the "custom normals" from the original to the "removed doubles" version through the Data Transfer Modifier but it didn't seem to do anything, never used it before so not sure if it did it right. Or would settings in that nif plugin have the answer? A clear answer would be much appreciated as when it comes to Blender & Nifskope outdated information is in abundance, either that or links and guides to once useful information no longer work.
  8. OK, so i found the latest NifSkope and if i delete everything but the NiTriShape & NiTriShapeData, export to .obj i can import the model into Blender. The latest one that is.
  9. Alright then another question, how easy is it to correctly export a nif to blender to edit the UV map, and then export it back into nif without having to redo anything else, such as settings lost on conversion? This is with BSTriShapes. To edit the UV map it would take me no more than 5 mins, but i don't want to be spending hours just converting it back and forth. But due to the way NifSkope works, i can't seem to simply select each face individually, accurately put it into position and then switch to the next face..
  10. @2.12 you can see an export template option, however i don't get that option while editing a nif. What gives? is it because mine are "BS" rather than "Ni"?
  11. Cheers, you pointed me directly to what i needed to change. Much appreciated!
  12. Trying to tweak a couple of Skyrim SE meshes/texture links, and on one ( "Sevette San House.nif" in Solitude) there is a ground texture that's used on the wall of a house and looks pretty crap. However if i click the wall face of that texture it changes it for the ground aswell, even the they are seemingly seperate: one is "15BSTriShape" and another "22BSTriShape", but changing the texture link in one of those changes it on the other.. any ideas?
  13. Hi, I've never used Mart's before but when you extract i guess it has something like: \Textures \Meshes \Blah.esp \Blah.esp Put All those, and any other files/folders with them into the "Data" Folder (Oblivion/Data) Oh and use BOSS, it will organise your load order :smile:
  14. Sorry if that looks a little crazy, it's just what i have, i seperate the mods into different categories, extract them all into a folder set eveything up, then 7zip em. When i need them i unzip and transfer the folders over to the Oblvion folder, and it's done :smile:
  15. Best bet would be too start over with a fresh install if you can? And just backup the Oblvion folder once you have the DLC, and offcial patches installed. (i 7zip it) Then you can mod away, and if you encounter any probs, just use the backup. Saves alot of time. This is my own manual, i have aot of mods, and i don't want to go looking for them everytime i reinstall or leave it a few years. For face and Body it's this #### - 'Body Overhauls' Folder (Roberts Male Body Replacer V5, Robert Muscular Stock Clothing & Armor v1.2, Robert Muscular Stock Clothing & Armor 1st Person Fixes, Robert Muscular SI Clothing & Armor v1.1, Coronerras Maximum Compatibility Skeletons v1.00) Extract The Following Into A Seperate Folder, Then **Move And Replace** Into The 'Body Overhauls' Folder - > #### - HGEC Body (Omod Wizard - Underwear, EBE, And Then Move Across) #### - EVE HGEC - Variants Expansion (Omod Wizard - No, HGEC EBE E-Cup Underwear, HGEC EBE Underwear And Then Move Across) - **Move And Replace**, Delete EVE_ShiveringIslesEasterEggs.esp #### - EVE HGEC - Variants Expansion Fix (Extract, And Then **Move And Replace**) #### - Blockhead v9.2 (Extract, And The Move Across) #### - Oblivion Character Overhaul v2.02 (Extract, And Then **Move And Replace**) #### - Roberts Male Body Replacer Texture Compatibility Addon v2.0 (Extract, And Then **Move And Replace**) #### - HGEC Texture Compatibility Addon v2.0 (Extract, And Then **Move And Replace**) Minor Conflicts, Just Updated Files. Delete: MaleBodyReplacerV5.esp EVE_ShiveringIslesEasterEggs.esp EVE_StockEquipmentReplacer.esp EVE_KnightsoftheNine.esp Last In Load Order: EVE_KhajiitFix.esp
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