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xuntianhnakx

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  1. Recently I found a vanilla script RadroachLegendaryScript.psc, so I want to ask a simple question, how do I make this script only work outdoors. The vanilla content: Scriptname RadroachLegendaryScript extends Actor Const ActorBase Property EncRadRoach Auto Const Explosion Property DeathExplosion Auto Const Float Property SpawnDelay Auto Const Event OnDeath(Actor akKiller) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) EndEvent This should be easy, right? So I add: Event OnDeath(Actor akKiller) if Subject.IsInInterior == false PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) utility.wait(SpawnDelay) PlaceAtMe(DeathExplosion) PlaceActorAtMe(EncRadRoach) ENDIF EndEvent But the compilation failed, it says: variable Subject is undefined none is not a known user-defined script type cannot compare a none to a bool (cast missing or types Please help!
  2. I am using ffdec to edit the scopemenu.swf, so I replace the pictures under the "shape" tree, what else should I do?
  3. There is a tesla turret 01008b25(robot dlc), I tried to add it to workshop to become a buildable turret, but it is too weak, so I tried to add energyresist, damageresist, it doesn't work, why?
  4. Recently when I press F5, the quicksave doesn't instantly happen until I enter menus and then exit, so does the autosave, when I enter an area, it is after I enter menus and then exit that I get an autosave.
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